I don´t think I have enough knowledge of programming to contribute something useful here. I imagine it being very hard to achieve. In any case one would need an excellent human player supervising such a project in order to define first what exactly the best way is in each circumstance. And what happens when development is disturbed by another player? Can the AI adapt to that?
I know what role each and every single half-move of each worker played in civ4 mp in ALL setups, no matter whether teamer, ffa, cton, duel, ironman and no matter in which era the game was started. I can hardly imagine programming an AI that can do what a (skilled) human did there, especially under pressure. I assume it would be easier in a peaceful situation - though then you´d still have to define what exactly the workers are supposed to achieve. There is no recipe, sometimes you have to cottage hills next to a river...
Looking at how many bonuses the AI has to get in civ4 on deity to be able to put up a fight against a human, I don´t see workers being controlled by it as well as by a human.
I know what role each and every single half-move of each worker played in civ4 mp in ALL setups, no matter whether teamer, ffa, cton, duel, ironman and no matter in which era the game was started. I can hardly imagine programming an AI that can do what a (skilled) human did there, especially under pressure. I assume it would be easier in a peaceful situation - though then you´d still have to define what exactly the workers are supposed to achieve. There is no recipe, sometimes you have to cottage hills next to a river...
Looking at how many bonuses the AI has to get in civ4 on deity to be able to put up a fight against a human, I don´t see workers being controlled by it as well as by a human.
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