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Gold in Civ5.

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  • Gold in Civ5.

    From the official Civ 5 website:

    Gold! Gold can be used to buy you many a-thing in Civilization V. It may be true that money can’t buy you love, but it can purchase a nuclear submarine armed with nuclear missiles, and that’s not too shabby.

    Fans of past games in the series will notice that gold plays a larger role in Civilization V, especially in the early game.

    Spending Gold

    I think spending gold is more fun than earning it, so let’s talk about what gold can get you first:

    * You can extend your civilization’s territory by purchasing individual tiles. The cost of each tile will vary based on a variety of factors, such as how rough the terrain is and whether it’s across a river.
    * Units and buildings both have “maintenance costs” that must be paid every turn. These maintenance costs are dependent upon the difficulty level at which you’re playing.
    * You can spend gold to purchase units, buildings, or Wonders in a city. Once you purchase an item, it will be immediately constructed in the city, and the amount deducted from your treasury. Note that “projects” such as the Utopia or Manhattan Projects cannot be purchased.
    * You can “upgrade” obsolete units, turning them into newer, more powerful models (For example, once you learn Iron Working, you can upgrade any Warrior units you possess into Swordsmen.) Each upgrade costs some gold – the more powerful the upgrade, the more expensive it will be.
    * Each tile of road that you construct requires maintenance, much like units and buildings do.
    * If you want to improve your relationship with a city-state, one way to do so is to give it some gold. Increasing amounts of gold may be given for larger boosts to friendship.
    * And finally, you can exchange gold with other civilizations for any number of reasons – trading it for resources, for example, to get the other civ to make peace with you, or to bribe the civ to attack a third. Gold is extremely useful in negotiations.

    Earning Gold

    Of course, you must first earn some gold before you can spend it. There are a multitude of ways to earn gold:

    * These tiles provide gold when you citizens work them: Coasts, Oceans, Rivers, Natural Wonders, and Oases.
    * All luxury resources (especially gold!) provide gold when worked.
    * Constructing a trading post improvement in a tile increases its gold output.
    * Many buildings – markets, banks, etc. – increase a city’s output of gold, especially if you assign merchant specialists to them.
    * Some Wonders provide or increase a city’s output of gold. Machu Picchu and the Colossus are prime examples.
    * If a city is connected by a road and/or harbor to your capital city, that city has a “trade route” with the capital. Each trade route is worth a certain amount of gold each turn, determined by the size of the two cities.
    * You’ll earn gold each time you disperse a Barbarian Encampment.
    * An ancient ruin may provide gold when it is explored.
    * A city-state may give you gold when you first meet.
    * Pillaging enemy improvements will give you a modest amount of gold.
    * You may gain a bunch of gold when you capture a city from another civilization or city-state.
    * A Great Merchant can perform a “trade mission” in a city-state. The Merchant is expended and you get lots of gold.
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    Try http://wordforge.net/index.php for discussion and debate.

  • #2
    I'm a little sad to hear that Great Merchants can now only perform the "trade mission" function in city-states instead of also in other empires.
    Try http://wordforge.net/index.php for discussion and debate.

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    • #3
      So in short, gold has barely changed at all, if at all.
      If there is no sound in space, how come you can hear the lasers?
      ){ :|:& };:

      Comment


      • #4
        Originally posted by Oerdin View Post
        I'm a little sad to hear that Great Merchants can now only perform the "trade mission" function in city-states instead of also in other empires.
        I think this is a good thing actually. It means if you want to go for a merchant strategy you can't simply conquer every city state.

        Comment


        • #5
          Originally posted by Hauldren Collider View Post
          So in short, gold has barely changed at all, if at all.
          You can no longer trade techs so that's the end of buying your way to the top of the tech tree.
          Try http://wordforge.net/index.php for discussion and debate.

          Comment

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