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  • #16
    I'd say that it doesn't particularly help you if invaders adopt your culture.

    Greece had more culture (in Civ terms) than Rome, but even with Rome adopting Greek culture wholescale (in many areas), Greece was still just another conquered nation.
    I don't know what I've been told!
    Deirdre's got a Network Node!
    Love to press the Buster Switch!
    Gonna nuke that crazy witch!

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    • #17
      Originally posted by Elok View Post
      And a circus (I can only pray that CivV will not be the first Civ to prominently feature clowns) in Rome makes people happier everywhere, including Tokyo and Rio?


      I was in the Circus in Rome only a few weeks ago, and trust me, there were no clowns there
      Speaking of Erith:

      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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      • #18
        Originally posted by Provost Harrison View Post


        I was in the Circus in Rome (...) there were no clowns there
        Aren't you contradicting yourself?

        It looks like they are keeping to the Civ idea, forcing the player to make many decisions while keeping it flexible enough that there's no one 'correct' way to go.

        Be interesting to see how cities work out on a hex system with a 3 hex radius, and how that affects city placement. Going to be a lot of rethinking there.
        Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
        http://www.schlockmercenary.com/ 23 Feb 2004

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        • #19
          Originally posted by Boracks View Post
          Aren't you contradicting yourself?
          I think he looked around and didn't see any.
          I'm consitently stupid- Japher
          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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          • #20
            I'll wait to see how happiness actually works in Civ5 before passing final judgment but I don't like this collective happiness system.
            Try http://wordforge.net/index.php for discussion and debate.

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            • #21
              Originally posted by Boracks View Post
              Aren't you contradicting yourself?

              PH got "clowned".
              Try http://wordforge.net/index.php for discussion and debate.

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              • #22
                Collective happiness sounds like a great idea. It reduces micromanagement, and it looks like an anti-ICS factor.
                John Brown did nothing wrong.

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                • #23
                  Originally posted by Felch View Post
                  Collective happiness sounds like a great idea. It reduces micromanagement, and it looks like an anti-ICS factor.
                  That's exactly my thinking on it. I get that a lot of people don't like change and that some actually enjoy insane micromanagement, but I'm having trouble seeing a downside to this. That's especially true for those times when your terrain is sub-par. Your smaller cities won't waste nearly all their time just trying not to suck.

                  Obviously, it all depends on their implementation, but I like the concept.

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                  • #24
                    I like empire wide happy, but I'm not a fan of cities costing unhappy just by existing (in addition to their population) and building maintenance coming back. My concern is that it's going to put the focus on having a small number of max tile cities, unlike civ 4 where the focus is on being able to efficiently work your good land, the fact that cities jump from 18 to to 36 workable tiles reinforces this idea to me.

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                    • #25
                      Originally posted by Felch View Post
                      Collective happiness sounds like a great idea. It reduces micromanagement, and it looks like an anti-ICS factor.
                      Couldn't they have just used maintenance costs like in Civ4 if they wanted to combat ICS?
                      Try http://wordforge.net/index.php for discussion and debate.

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                      • #26
                        Originally posted by Felch View Post
                        Collective happiness sounds like a great idea. It reduces micromanagement, and it looks like an anti-ICS factor.
                        I have to disagree, with empire wide happiness, depending on how much happy buildings contribute I can see a handful of strong cities being able to support a lot of weaker ones. If anything I would say it contributes to ICS.

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                        • #27
                          If one looks at ancient Rome do you really think what was happening in Britain routinely effected the happiness of the people in Syria?
                          Try http://wordforge.net/index.php for discussion and debate.

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                          • #28
                            Originally posted by Robert Plomp View Post
                            The circus is most probably more the Roman circus... (I hope)

                            National happiness: Good! That makes you feel more like you run a nation then a bunch of cities!

                            Workers: Good! (hope they have a good automation AI though)

                            I'm glad that specialists work the same. building maintenance costs return from Civ3 (or civ2?). Not sure yet if I like that. Must know the entire city maintenance structure first.

                            Natural wonders sound very cool. Another reason for a war as well!
                            I hope that wonders won't lose cultural output when captured. (as in Civ4). That aways made no sense at all, and worked terrible b/c you suddenly had to fight a lot of culture of the old civ with no culture at all. As if the Pyramids suddenly lose their cultural output after a new civ took over Cairo.
                            Yea, I agree with all of this. Everything sounds awesome except the building maintenance.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                            • #29
                              Originally posted by Oerdin View Post
                              If one looks at ancient Rome do you really think what was happening in Britain routinely effected the happiness of the people in Syria?
                              Okay, so you actually give a damn about verisimilitude. By my count, that makes two of us on this board...the idea of either all your cities being in revolt (or close to it) or else more or less content, simultaneously, strikes me as a bit silly. But no sillier than nations going to war to secure possession of the Grand Canyon. A bit less silly, actually.
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                              • #30
                                I actually had to look up the definition of verisimilitude.
                                Try http://wordforge.net/index.php for discussion and debate.

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