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  • Globe

    Anybody knows if the world is still a globe, visible when you zoom out?

  • #2
    I believe it is, but since they aren't putting in pentagons it won't be an actual sphere, but a cylinder or torus.
    If there is no sound in space, how come you can hear the lasers?
    ){ :|:& };:

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    • #3
      Would it be better if elemental cell is triangle, not hexagon?
      The whole problem with the world is that fools and fanatics are always so
      certain of themselves, but wiser people so full of doubts.
      -- Bertrand Russell

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      • #4
        No. Think about that for five minutes.
        If there is no sound in space, how come you can hear the lasers?
        ){ :|:& };:

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        • #5
          Originally posted by Hauldren Collider View Post
          I believe it is, but since they aren't putting in pentagons it won't be an actual sphere, but a cylinder or torus.
          why? I am no mathematician but I assume that you can make a globe from hexagons....

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          • #6
            You need a few pentagons to create a sphere from hexagons. Look at a soccer ball.
            If there is no sound in space, how come you can hear the lasers?
            ){ :|:& };:

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            • #7
              You can't make a globe from hexagons, no matter how hard you try. As Hauldren Collider says, you need to mix in some other shapes.

              The most obvious solution is to throw in 12 pentagons, which combined add enough curvature to make a sphere (well, an icosohedron, which can be 'inflated' to a spherical map without too much distortion). An alternative is to use 6 squares instead of 12 pentagons, although the resulting shape is further from spherical and so you have more distorted hexagons when you 'inflate' it. Strictly speaking you can also use hexagons with 4 triangles, but then you are basically inflating a tetrahedron to become a sphere, and it probably won't look very good.

              You can play the same trick with square tiling incidentally, with 8 triangles at the corners to provide the curvature. No-one ever bothered proposing this for civ 1-4's square-tiled maps though.

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              • #8
                I would assume that they use the same problem as using squares on a 2-D map since hexagons forms a nice 2-D shape.

                We all know a flat map cannot be put into a globe . . . however, map makers had to face this problem.

                The geodesic spheres are amazing, and when chemist began to use them, they too were amazed and named them buckyballs which is a truncated icosahedron. Knowing that it can be put into a physical ball, the mathematics is simple:

                5F(p) + 6F(h) = 2E = 3V => F(p) = 12.

                Or we just say that it has 32 faces, 20 hexagons and 12 pentagons since 20 + 12 = 32.

                Map making techniques transform 2-D squares into globes . . . so hexagons would not be a problem . . . however, zooming is a computer method which involve fractals.

                I was wondering if we could zoom into the topological level like in FrontierVille

                Brian Reynolds, the 20-year game design veteran of such gamer classics as Civilization II and Alpha Centauri. He says . . .
                http://kotaku.com/5559197/frontiervi...ht-be-more-fun

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                • #9
                  Originally posted by SSBLoveU View Post
                  I would assume that they use the same problem as using squares on a 2-D map since hexagons forms a nice 2-D shape.

                  We all know a flat map cannot be put into a globe . . . however, map makers had to face this problem.

                  The geodesic spheres are amazing, and when chemist began to use them, they too were amazed and named them buckyballs which is a truncated icosahedron. Knowing that it can be put into a physical ball, the mathematics is simple:

                  5F(p) + 6F(h) = 2E = 3V => F(p) = 12.

                  Or we just say that it has 32 faces, 20 hexagons and 12 pentagons since 20 + 12 = 32.

                  Map making techniques transform 2-D squares into globes . . . so hexagons would not be a problem . . . however, zooming is a computer method which involve fractals.

                  I was wondering if we could zoom into the topological level like in FrontierVille
                  Originally posted by vulture View Post
                  You can't make a globe from hexagons, no matter how hard you try. As Hauldren Collider says, you need to mix in some other shapes.

                  The most obvious solution is to throw in 12 pentagons, which combined add enough curvature to make a sphere (well, an icosohedron, which can be 'inflated' to a spherical map without too much distortion). An alternative is to use 6 squares instead of 12 pentagons, although the resulting shape is further from spherical and so you have more distorted hexagons when you 'inflate' it. Strictly speaking you can also use hexagons with 4 triangles, but then you are basically inflating a tetrahedron to become a sphere, and it probably won't look very good.

                  You can play the same trick with square tiling incidentally, with 8 triangles at the corners to provide the curvature. No-one ever bothered proposing this for civ 1-4's square-tiled maps though.
                  Guys, I take your word for it
                  Another proof that the civ community is very smart

                  Comment


                  • #10
                    You are all a bunch of nerds.
                    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                    1992-Perot , 1996-Perot , 2000-Bush , 2004-Bush :|, 2008-Obama :|, 2012-Obama , 2016-Clinton , 2020-Biden

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                    • #11
                      Originally posted by Donegeal View Post
                      You are all a bunch of nerds.
                      Thank you.
                      The whole problem with the world is that fools and fanatics are always so
                      certain of themselves, but wiser people so full of doubts.
                      -- Bertrand Russell

                      Comment


                      • #12
                        Originally posted by Hauldren Collider View Post
                        No. Think about that for five minutes.
                        While my question was more like a joke, why not? I do not see too much difference between hexagon and triangle. Plus, one can create a globe out of triangles.
                        The whole problem with the world is that fools and fanatics are always so
                        certain of themselves, but wiser people so full of doubts.
                        -- Bertrand Russell

                        Comment


                        • #13
                          Originally posted by MxM View Post
                          While my question was more like a joke, why not? I do not see too much difference between hexagon and triangle. Plus, one can create a globe out of triangles.
                          You can't however create a globe out of uniformly tiled triangles (there aren't too many differences between triangles and hexagons, since a hexagon can be regarded as 6 triangles together). To map triangles into a globe, you need to have some 'missing'. Normally at the vertex of each triangle you have 6 triangles meeting (and those 6 form a nice hexagon centered on that vertex). You'll find that to have a globe, you need (for example) 12 places where there is a vertex that only has 5 triangles meeting. Which just happens to form a nice pentagon centered on that vertex.

                          So if you work with triangles to form a globe, you can then group them together into hexagons, and lo and behold, you find you have 12 pentagons lurking amongst them.

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                          • #14
                            Not this again.

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                            • #15
                              Originally posted by SSBLoveU View Post
                              I would assume that they use the same problem as using squares on a 2-D map since hexagons forms a nice 2-D shape.

                              We all know a flat map cannot be put into a globe . . . however, map makers had to face this problem.

                              The geodesic spheres are amazing, and when chemist began to use them, they too were amazed and named them buckyballs which is a truncated icosahedron. Knowing that it can be put into a physical ball, the mathematics is simple:

                              5F(p) + 6F(h) = 2E = 3V => F(p) = 12.

                              Or we just say that it has 32 faces, 20 hexagons and 12 pentagons since 20 + 12 = 32.

                              Map making techniques transform 2-D squares into globes . . . so hexagons would not be a problem . . . however, zooming is a computer method which involve fractals.

                              I was wondering if we could zoom into the topological level like in FrontierVille
                              The molecule C60 was named after Buckminster Fuller, who was an architect and designed buildings around geodesic spheres, hence Buckminsterfullerene.
                              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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