The more I think about it the more I dislike the idea of not being able to stack units. Here's a few reasons:
1) It will take to long. Right now with a few clicks I can move large numbers of units all at once and that makes playing multiplayer very easy. It seems like in the new system I will have to individually order each unit so this is going to become a nightmare for MP players.
2) Units have also healed more quickly in cities or if they are in a stack with a unit which has the medical upgrade. If there is no stacking then what use is the medical upgrade really? Most people will probably opt for a combat related upgrade instead as you'll have to make each unit the best fighter possible and because the medical upgrade, if it is even in the game, will be virtually useless. Sure, we might still have the unit in cities healing bonus but imagine the nightmare of trying to rotate all of your unites in and out of cities all the time to hurry up healing. Again it's just a mess.
3) Noncombat units like Settlers and Workers will be extremely vulnerable. Since the guarding unit can't sit right on top of the noncombat unit we're going to see barbarians and wild animals kill huge numbers of our workers and settlers. I for one don't think that will be very fun.
4) You've always been able to rush building roads or what not by stacking lots of workers in a tile all doing the same job. This is now gone so expect to spend a lot more time trying to connect that bronze or chop that forest.
What do you folks think?
1) It will take to long. Right now with a few clicks I can move large numbers of units all at once and that makes playing multiplayer very easy. It seems like in the new system I will have to individually order each unit so this is going to become a nightmare for MP players.
2) Units have also healed more quickly in cities or if they are in a stack with a unit which has the medical upgrade. If there is no stacking then what use is the medical upgrade really? Most people will probably opt for a combat related upgrade instead as you'll have to make each unit the best fighter possible and because the medical upgrade, if it is even in the game, will be virtually useless. Sure, we might still have the unit in cities healing bonus but imagine the nightmare of trying to rotate all of your unites in and out of cities all the time to hurry up healing. Again it's just a mess.
3) Noncombat units like Settlers and Workers will be extremely vulnerable. Since the guarding unit can't sit right on top of the noncombat unit we're going to see barbarians and wild animals kill huge numbers of our workers and settlers. I for one don't think that will be very fun.
4) You've always been able to rush building roads or what not by stacking lots of workers in a tile all doing the same job. This is now gone so expect to spend a lot more time trying to connect that bronze or chop that forest.
What do you folks think?
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