Hi,
as a long time absentee of Apolyton, I heard the news yesterday about Civ5 and was lured back today. After some time spent with the regular exercise of Kremlinology, trying to decipher the meaning from vague previews and early posts I thought I might as well start a thread about my topic of interest.
What interests me is the issues of the games models for economics and trade. As a grim Malthusian by nature I have always liked the basic concept of the Civ-series economic model. I have, however, never liked the trading aspect of the game.
Two findings from my Kremlinological field study was the removal of the spaghetti of roads (also and not least, from an aesthetic point of view) and the different form av cultural expansion (a concept I really liked before).
The idea, from what I have gathered, seems to be that the roads should signal something important and that cultural expansion depends on the economic activity of the city itself.
Is this all we know about about the economy of Civ5 and what does it mean?
as a long time absentee of Apolyton, I heard the news yesterday about Civ5 and was lured back today. After some time spent with the regular exercise of Kremlinology, trying to decipher the meaning from vague previews and early posts I thought I might as well start a thread about my topic of interest.
What interests me is the issues of the games models for economics and trade. As a grim Malthusian by nature I have always liked the basic concept of the Civ-series economic model. I have, however, never liked the trading aspect of the game.
Two findings from my Kremlinological field study was the removal of the spaghetti of roads (also and not least, from an aesthetic point of view) and the different form av cultural expansion (a concept I really liked before).
The idea, from what I have gathered, seems to be that the roads should signal something important and that cultural expansion depends on the economic activity of the city itself.
Is this all we know about about the economy of Civ5 and what does it mean?
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