Announcement

Collapse
No announcement yet.

New (March 8th) preview from IGN

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • New (March 8th) preview from IGN



    Some headlines:
    - interface made easier, game not dumbed down though. "There's a fine line between making a game easier and making it easier to play, of course, but Firaxis is committed to maintaining the depth the fans have come to expect"

    - Golden Ages still in

    - "Cities will automatically defend themselves now, and can benefit from increased defense based on certain structures or technologies, so you don't necessarily need to garrison a unit for defense but you can if you want to."

    - More strategical instead of stacks of doom: "In another battle, a small group of powerful units were able to hold off a much larger attacking army in a narrow mountain pass."

    - adjacent allied units can swap position to heal or to change strategy

    - The AI consists of 4 levels, bottom level decides how a local fight will be handled, above that there's a layer to handle which battles have to be waged, on top there's the AI layer to determine the empire strategy. The top level AI decides how to win the game.

    - Leaders have a personality that is a bit randomized at the beginning of the game. "Imagine that Napoleon's conquest flavor is, by default, an 8 out of 10. Before the game begins that value will be adjusted by up to two points in either direction."

    - All leaders are showing up in full 3D screen environments that represent their nature, where they speak their native language.

    - Leaders show a unique personality in how the respond to defeat, victory or war. "Washington on the other hand, seems depressed by defeat, almost as if he's thinking about the people he's let down."

    - tech pact trading costs both involved civs a bit of money

    - luxerious goods work as before, 1 resource makes your entire emipre happy.

    - If a strategical resource is lost, your units can remain in the field (at a maintenance cost), but won't be able to replaced after they're gone.

    - City states can benefit you by giving you resources or cultural boosts. You can make them happy by fulfilling their requests. (saving them from barbarians, destroy rival city state)

    - city states make diplomacy more complicated.

    - City borders are on par with city size.

    - cultural borders expand 1 tile by tile, earliest and easiest to the best tiles (grasslands)

    - look of the map differs on the different continents: "so you'll be able to tell whether a forest is meant to represent Europe, Africa, Asia or the Americas."

    - Sounds are impacted even more by the location of the map, but closeby locations also have input on the sound. "If a unit dies and falls in the forest, it will sound like it fell in a forest. If it's by a river, it will sound like it fell in a river."

    - Montezuma is in the game, so are Washington, Oda and Askia.

    Last edited by Robert; March 9, 2010, 05:06.
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

  • #2
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

    Comment


    • #3
      - look of the map differs on the different continents: "so you'll be able to tell whether a forest is meant to represent Europe, Africa, Asia or the Americas."
      Huh? I don't understand the need for different types of trees on different continents.

      Comment


      • #4
        They don't need to but it'll look cool!

        There's no need to have any graphics, could just have hex tiles with text describling what's on them.
        Jon Miller: MikeH speaks the truth
        Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
        We've got both kinds

        Comment


        • #5
          Okay. I don't see the appeal of different trees on different continents. Different trees in different climate zones I could understand.

          Comment


          • #6
            Just eye candy to put on the box art to hopefully generate a couple more sales, I doubt the slightly different trees are causing the artists much more work, once the first tree is animated the others are just tweaks.

            CS
            Global Admin/Owner
            Civilization Players Leagues
            www.civplayers.com
            http://steamcommunity.com/groups/civplayers steam://friends/joinchat/103582791431089902

            Comment


            • #7
              I hope they pay as much attention to game play as they do the graphics
              Keep on Civin'
              RIP rah, Tony Bogey & Baron O

              Comment


              • #8
                Originally posted by Ming View Post
                I hope they pay as much attention to game play as they do the graphics
                You and me both!

                CS
                Global Admin/Owner
                Civilization Players Leagues
                www.civplayers.com
                http://steamcommunity.com/groups/civplayers steam://friends/joinchat/103582791431089902

                Comment


                • #9
                  It's starting to sound pretty good to me. I especially like the layered AI and that it will (allegedly) be focused on actually winning the game rather than having inexplicable wars based on the old "they hate you!" mechanic.
                  Tutto nel mondo è burla

                  Comment


                  • #10
                    There is no way in hell that the grassland and culture growth bit is as simple as it sounds. The methods of tile improvement on top of that...there is a lot still to be discovered.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment


                    • #11
                      I haven't heard any talk of worker units yet. Has that been mentioned? Dare I hope that they've FINALLY got rid of the absurd Worker system, which always involves tedious pushing units around the map (or relying on a faulty AI to do it)?

                      CTP got it right on tile improvements--forget about workers, just allow the player to select a tile to improve and then pay for the improvement (either w/ cash or out of a separate improvement resource pool).
                      Tutto nel mondo è burla

                      Comment


                      • #12
                        Layered AI is essential.

                        GamesRadar+ takes you closer to the games, movies and TV you love.


                        It's a story of a guy playing Gal Civ 2. It's a long read, but the gist is that he managed to win because the computer opponents were playing against each other just as much as against him.

                        If Civ 5 is anything like this, I'll be a very happy camper. AI is one area where the Gal Civ series blows Sid away.
                        John Brown did nothing wrong.

                        Comment


                        • #13
                          Did civ IV not already have this layered AI as well?
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

                          Comment


                          • #14
                            It may have. It certainly wasn't what Boris was talking about, or what you can see on display in GC2. Civ 4 AI is decent, but it still relies on dogpiling against the human player.
                            John Brown did nothing wrong.

                            Comment


                            • #15
                              The preview focused a bit too much on the bells and whistles, and not enough on the gameplay.

                              That said, those sure are nice bells and whistles!
                              "My nation is the world, and my religion is to do good." --Thomas Paine
                              "The subject of onanism is inexhaustable." --Sigmund Freud

                              Comment

                              Working...
                              X