Not really. Much of balance is perception. The true test of skill is playing a lesser "hand."
The only thing that's critical is whether the game requires players to make a blind decision which is simply a roll of the dice. That's not skill, is pure luck. An example is in cIV if one player goes for BW and doesn't get copper anywhere in sight, while another goes for BW and does get it. If the cost/time of the second player making an unstoppable number of units is lower than the cost/time of the first player getting to an alternative, then there you go.
It's debatable whether cIV makes that criteria or not, because of the cost/time comparison.
The only thing that's critical is whether the game requires players to make a blind decision which is simply a roll of the dice. That's not skill, is pure luck. An example is in cIV if one player goes for BW and doesn't get copper anywhere in sight, while another goes for BW and does get it. If the cost/time of the second player making an unstoppable number of units is lower than the cost/time of the first player getting to an alternative, then there you go.
It's debatable whether cIV makes that criteria or not, because of the cost/time comparison.
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