If it is a return to civ 3 bombardment, it is already broken. Trip knows about how that is broken, so hopefully he has a method of fixing it. I know of a couple, but they aren't straight forward so probably wouldn't be acceptable in Firaxian eyes.
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Civ 5 announced today (18th Feb)
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The Danish magazine article that had the honour of being the first to announce Civ V apparently said that the new combat system was somewhat similar to the one in panzer general, and that there was a limit of one unit per tile. That being the case, a civ3 style artillery might not be broken, because you simple won't be able to get that many bombard units in range of a target.
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Well, that's going to be intriguing. One unit per tile though...reserving judgement, but that's going to mean one difficult combat system to balance. I wonder what happens if you have a unit in a city and you make new one? And boats for that matter. And thinking about that AU game, give peace a chance...perhaps that is a mistranslation, and you can make armies from multiple units?
I think Dales army mod might be a major source of inspiration if this is the case. I hope there is a demo out sometime soon.Last edited by Krill; February 18, 2010, 17:21.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Wait and see. It's incredibly easy for a limit of 1 unit/tile to limit the game strategically as well. There will likely be a lot of background rules that need to be in place to make such a system viable.Originally posted by Felch View PostLimit of one unit per tile should be really interesting. It takes a bit of the strategy out when you just build an SoD and kill everything in sight.
We shouldn't really read too much into anything right now. The game likely won't go into lock down until June/July at the earliest, so anything in place right now could still change.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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It could be that the "unit" is just an army that is fed by adding personnel and equipment. I wonder if they still have Diodorus Sicilius's notes on command structure and technology.
My guess is a battle screen with CtP2 or MOM style engagements.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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That would be my guess. I'm pretty sure that was what Dale did in his mod for CIV though, so it would provide some basis of understanding. It has probably evolved beyond that though.Originally posted by Theben View PostIt could be that the "unit" is just an army that is fed by adding personnel and equipment. I wonder if they still have Diodorus Sicilius's notes on command structure and technology.
Did those work in PBEM? Because any combat system they have has to be turn based to fit in with the PBEM construct.My guess is a battle screen with CtP2 or MOM style engagements.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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I hope they go past the modern era this time.
I hate playing through the game and be disappointed when there are no future units.
With all that said,
IT'S OFFICIAL!
CIV 5 IS COMING!
CIV 5 IS COMING!
CIV 5 IS COMING!
CIV 5 IS COMING!
CIV 5 IS COMING!
CIV 5 IS COMING!My identity is of no consequence save for the epitath of your grave.
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Did you get BTS? BTS had a mod that played like normal from ancient through modern, and then added a whole new age with new techs, units, buildings, etc afterwards. That is pretty much exactly what you want.Originally posted by prelynmax View PostI hope they go past the modern era this time.
I hate playing through the game and be disappointed when there are no future units
I never tried it though since I never cared much for the modern age anyhow, and generally get bored by that point. But I hear it is good.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Ozzy, one thing about hexes is you won't be using the diagonal just to move 'faster' or 'farther' with your unit. Early commercial board wargames (e.g., Tactics II from Avalon Hill, 1960's) used squares. Later everyone was using hexes for any halfway 'serious' game or simulation.
You'll appreciate it, I am sure.
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do you remember 'naval war' ming?I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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