On thing that really isn't accurate about all the Civ games made to date is that once a civ is conquered, it is gone. Sometimes they "respawn" somewhere else, which is equally silly. In RL, when an empire falls, generally it splits up. This was modeled to some extent in Civ2 by the "conquer the capital to get a civil war" idea. It made conquering the capital worth something. This was a good idea, but it's not perfect.
My idea is that if, say, the Romans conquer Egypt (as in it has no cities or units left) but then the capital city of Rome is captured, Egypt returns! Because of the disorganization of Rome from losing its capital, the Egyptian people manage to break away from their oppressors and return to their former glory, etc. The return of a conquered civilization happened countless times over history, and I think my idea models it best.
My idea is that if, say, the Romans conquer Egypt (as in it has no cities or units left) but then the capital city of Rome is captured, Egypt returns! Because of the disorganization of Rome from losing its capital, the Egyptian people manage to break away from their oppressors and return to their former glory, etc. The return of a conquered civilization happened countless times over history, and I think my idea models it best.
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