Consider the following proposition:
2 players
2 identical islands
30 cities each with 'averaged' terrain
no more viable room to expand
equal 'skill' and knowledge of game mechanics
equal techs
both players have evenly improved their cities, so that their output is increased by 1/4 in all aspects. Additional technical innovations later in technology increase this to 1/3, and later 1/2.
With the current improvments tiles are worth, say, 10 food units, 10 production units and 10 commercial units. Additional technical innovations later in technology can increase all by 2, and later 3.
player 1 has his cities size 10, having just reached that size at all his cities
player 2 has his cities size 11, having just reached that size at all his cities
player 2 has a production and science bonus, that equates to 12 units at each city (2 more than the extra tile alone)
Player 1 will 'catch' up to player 2, but only temporarily, and soon player 2 will be in the same situation having the same 12 unit advantage... again, and again.
A proportion of the total advantage will also be put into science. player 2 will get to advantageous technical innovations quicker than player 1... the most vital of which being growth and science improvements. They give player 2 more of an edge, first... and the science and growth bonus advantage will continue to lengthen, ad infinitum.
MrBaggins
2 players
2 identical islands
30 cities each with 'averaged' terrain
no more viable room to expand
equal 'skill' and knowledge of game mechanics
equal techs
both players have evenly improved their cities, so that their output is increased by 1/4 in all aspects. Additional technical innovations later in technology increase this to 1/3, and later 1/2.
With the current improvments tiles are worth, say, 10 food units, 10 production units and 10 commercial units. Additional technical innovations later in technology can increase all by 2, and later 3.
player 1 has his cities size 10, having just reached that size at all his cities
player 2 has his cities size 11, having just reached that size at all his cities
player 2 has a production and science bonus, that equates to 12 units at each city (2 more than the extra tile alone)
Player 1 will 'catch' up to player 2, but only temporarily, and soon player 2 will be in the same situation having the same 12 unit advantage... again, and again.
A proportion of the total advantage will also be put into science. player 2 will get to advantageous technical innovations quicker than player 1... the most vital of which being growth and science improvements. They give player 2 more of an edge, first... and the science and growth bonus advantage will continue to lengthen, ad infinitum.
MrBaggins
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