Good idea, panag. This could be just like the S.A.L.T. treaties regarding strategic offensive arms and nuclear warheads between the U.S. and U.S.S.R. some years ago. In addition, wouldn't the game be so much more interesting if the United Nations actually had a meaningful role other than as a way to claim a diplomatic victory? There should be some sort of benefit for building the U.N. and being elected Secretary General besides victory. What if each civilization in the game contributed units to be included in a U.N. force? An expanded role for the U.N. would work well with general disarmament of certain weapons among all civilizations. The Secretary General should have the ability to call for elections regarding the prohibition of certain offensive weapons such as ICBMs, tactical nukes, nuclear submarines, bombers, etc. If the vote passed, then all current stockpiles of the respective unit would be destroyed and any breach of the strategic arms limitation agreement would be enforced by the U.N. force. Any comments/suggestions?
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Originally posted by minuzi
Good idea, panag. This could be just like the S.A.L.T. treaties regarding strategic offensive arms and nuclear warheads between the U.S. and U.S.S.R. some years ago. In addition, wouldn't the game be so much more interesting if the United Nations actually had a meaningful role other than as a way to claim a diplomatic victory? There should be some sort of benefit for building the U.N. and being elected Secretary General besides victory. What if each civilization in the game contributed units to be included in a U.N. force? An expanded role for the U.N. would work well with general disarmament of certain weapons among all civilizations. The Secretary General should have the ability to call for elections regarding the prohibition of certain offensive weapons such as ICBMs, tactical nukes, nuclear submarines, bombers, etc. If the vote passed, then all current stockpiles of the respective unit would be destroyed and any breach of the strategic arms limitation agreement would be enforced by the U.N. force. Any comments/suggestions?
well the "peace deal" could have those salt treaties in them , ....
the un , ....... sigh
okay , what is needed is poorly equiped overpayed UN troops , .....
he who builds the un should have those , maybe only for a number of turns , like 40 or so , then the other of the counsil , the counsil are a mix of the most wealthy and biggest civ's with a max of lets say 4-6 in total should get the troops ( this is an option , maybe its easier to have only troops build there where the UN is , ....) then these troops could move around , no nation should be able to kick them out , otherwise the countries in the counsil would declare war on that civ , ....
other civ's should also pay the un something ones in a while
and while we have the un we should also get the nato or the eu in it , ......
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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These ideas dovetail with my desire that Civ4 have improvements in the area of AI strategy, negotiation, and treaties. CtP 1/2 still has civ beat in the area of AI negotiation.
I would be very pleased if this type of idea was represented in the new release. However, it seems suited to the modern era. There could be other diplomatic approaches for each time era.
For example, two civs agreeing to partion unsettled land into seperate spheres of influence prior to planting cities. Of course these agreements could be broken just like a modern treaty. In Civ3, the AI is not sophisticated enough to interpret and handle this level of interaction.Haven't been here for ages....
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I like to shake things up...
I've read that there are no new ideas - just undiscovered ones. Paging through a forum like this will reinforce that idea
Basically we all just look for threads that are close enough to the topic we have already decided to post on.
Oh...and Nikolai, have a nice dayHaven't been here for ages....
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Originally posted by Shogun Gunner
Oh...and Nikolai, have a nice day
panag?
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Does disarmament have any meaning as long as you can't invade another civ without making it disappear?I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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It wasn´t until I read panags post (and thought wtf??) that I realized it was a 2 1/2 year old thread...
Disarmament sounds like a nice idea, but isn´t there already a diplomatic option of making defeated nations your b1tch? Or was that in SMAC? I can´t remember...I love being beaten by women - Lorizael
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Re: Disarmament in future civ game
Originally posted by minuzi
Based on current world events, perhaps the concept of disarmament can be incorporated into Civilization.
This was a joke, right? If not, just look at the US today, and please stop talking nonsense.Seriously. Kung freaking fu.
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The victorious nation can impose disarmament (with respect to nuclear weapons). This would mean, of course, no tactical nukes or ICBMs for 20 turns. To enforce this, an inspector, who would basically be a military spy, would be installed without cost in the losing nation's capital.
I don't understand. . . if I was victorious, why do they still have a capitol?By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.
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Re: Disarmament in future civ game
Originally posted by minuzi
Based on current world events, perhaps the concept of disarmament can be incorporated into Civilization. For example, suppose one nation has just finished beating up on another and is in the process of negotiating a "favorable" (Muhahhahahaaaaaa!!!!) peace plan. The victorious nation can impose disarmament (with respect to nuclear weapons). This would mean, of course, no tactical nukes or ICBMs for 20 turns. To enforce this, an inspector, who would basically be a military spy, would be installed without cost in the losing nation's capital. This spy would only be able to access military information, unless a general spy already exists in the defeated nation's capital. If the defeated nation begins producing tactical nukes or ICBMs, the inspector would immediately alert the victorious nation, and the latter would have the right to declare war once again without suffering any harm to its reputation. Any thoughts?
After WW 1 Germany was forbidden to build certain types of weapons, for example Artillery of larger calibers, or tanks.
Maybe you could implement this by allowing the defeated nation during these 20 turns to only build defensive units (like Riflemen, Spearmen and the like) but no offensive units (Tanks, Cavalry, Artillery etc.)Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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