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What do we miss from earlier Civ games?

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  • #16
    It is true Civ1 was worse in this regard........Civ2 brought more balance. You can attack with 'Pults but it takes planning to pull off, and they are always vulnerable to counters.

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    • #17
      Originally posted by Solver
      In CtP2, you can only build tile improvements within your borders.
      That's the problem. If you could build improvements on neutral territory adjacent to improvements it would be alright.

      Occasionally you'd get an advanced tribe far from your main territory and the riot risk would be high due to capital distance. It would have been nice to build a road to connect it up early on. It would also serve as a useful way to transfer defensive units quickly. That aside roads outside of your city radius could act as a conduit to place settlers, saving a couple of turns.

      The real bête-noir was when AI settlers would build cities in any interstices you'd left.
      One day Canada will rule the world, and then we'll all be sorry.

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      • #18
        you can, so long as the adjacent improvement is a fort
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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        • #19
          Building forts to expand territory is ok, but I'd rather not waste PW on them.
          One day Canada will rule the world, and then we'll all be sorry.

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          • #20
            I liked the SE settings of SMAC. But I think they would be hard to bring to the history of mankind.

            Or perhaps...

            How's this?
            After researching certain techs you would get an option to enact certain ordinances, which would have somekind of effects on the characteristics of your empire. Thus it would be somekind of mixture between SMAC and SimCity. These ordinances could also have sub-ordinances.
            I'm not a complete idiot: some parts are still missing.

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            • #21
              I'd rather see a government/social system that took the shape of a number of sliders:
              Elitism vs Equality
              Centralisation vs Devolution
              Religious vs Athiest (sp?)
              Millitaristic vs Peaceful
              Controlled vs Free

              With each slider having 5 settings with the central setting having no effect. Elitism for example would increase research/income, but at the cost of additional unhappy citizens, or something. Religious would make your people happier(?) but at the cost of alienating other civs (and captured population) etc.
              Failing that, the SE in SMAC is pretty cool I agree.

              -Jam
              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
              Taht 'ventisular link be woo to clyck.

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              • #22
                Hmmm... those sliders seem interesting...

                What if some techs would have an effect on one of those sliders: Before a certain tech you could have the scale of a slider from -2 to +2. After that tech (or a combination of techs) the scale of that slider would be from -3 to +3. So, when time passes, the differences would become greater.
                I'm not a complete idiot: some parts are still missing.

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                • #23
                  Ah, I'm glad someone likes my idea. I'm trying to build up a following. Perhaps it will make Civ4 ? ? I prefer the idea of the techs allowing the constuction of buildings, which in turn would let you adjust one or more of the sliders, for example masonry allows castle, allows more control/less freedom. Each improvement would give you more room to play with. For example with a prison and a printing press you could move the freedom slider between -2 and +1, or something...

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • #24
                    Ahaa... so those sliders would be city-specific... that can cause exessive amounts of micro-management...
                    I'm not a complete idiot: some parts are still missing.

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                    • #25
                      No, they would be region specific (6-10 cities) with about 20-40 regions on the map. You could also develop techs which worked accross the whole civ.

                      Example:
                      Castle (Masonry) allows you to decrease freedom down to the -2 setting in the region it is built in (appears on the map, useful for other things too?)
                      Supreme Court (Code of laws and Courthouse) allows you to decrease freedom down to -2 in all regions.

                      Of course that Castle will lose its effect (reduce to a poss -1) when the first Cannons are built. Then a police station will be required, or perhaps a more liberal government...

                      What do ya think?

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #26
                        Rather than culture flipping which many hate, perhaps those sliders could cause emmigration or immigration, aswell as internal migration. If you have a region that is devolved, free, peaceful and equal it would attract immigrants from the tyrannical regions.

                        It could be an idea for bringing balance if needed.
                        One day Canada will rule the world, and then we'll all be sorry.

                        Comment


                        • #27
                          hi ,

                          farming , random events , ......

                          civ3 is something different , however there are many things we would have liked to see back in the game , more inproved naturatly but somehow the where left out , .....

                          have a nice day
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                          • #28
                            Originally posted by War of Art
                            I'd rather see a government/social system that took the shape of a number of sliders:
                            Elitism vs Equality
                            Centralisation vs Devolution
                            Religious vs Athiest (sp?)
                            Millitaristic vs Peaceful
                            Controlled vs Free
                            EU 2 uses that system. It was one of the few things about the game that I really liked. Instead of picking a "Militaristic/Scientific" civilization you determine how your civilization evolves. Want a Slightly Militaristic/Non-Religious/Highly Centralized Constitutional Monarcy? Just set the sliders and wait a few hundred years.
                            "Illegitimi non carborundum"

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                            • #29
                              Space Bombers (and the space layer) from CtP1... removed in CtP2.

                              It was just excellent to bomb an inferior culture to death, from orbit, without their having any ability to respond, in any way


                              plus you could stage invasions from space too...

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                              • #30
                                aaglo and War of Art:

                                love those SMAC ideas. I think they should have put more out of SMAC in Civ3 than out of Civ1 or 2.

                                Here's what I would have liked:

                                Civ 1:

                                - A more comprehensive replay screen. In Civ1 it showed the civ which first built a certain unit. It also dumped the data into a .txt file.

                                - Natural disasters. I could be wrong but weren't there natural disasters in Civ1? Something like "Earthquake hits Athens, temple destroyed".

                                Civ 2:

                                - I think the way HP and FP was handled in the Civ2 combat system was better than in Civ3.

                                - Scenarios with events!!!!!!!

                                - Showing who was #1 in the Demographics screen if you had an embassy (also in Civ1)

                                - Ability to give units (trade wouldve been great)

                                - Cruise missiles actually worked like cruise missiles

                                CTP2

                                - Public works instead of workers

                                SMAC

                                - variable settings for government types (like aaglo and WoA said)

                                - unit creation with prototypes.

                                - Ecological side effects. Would give a reason not to chop down forests and jungle.

                                OTHER

                                - The combat system of Panzer General


                                The SMAC style unit creation could be easily used for a Civ game. For example, you would start with a basic "foot soldier". For armament you could have different subtipes like arrows (Bow, Longbow, Crossbow), spears (Spears, Pike, Lance), later firearms (Musket, Rifle, Assault Rifle). Then you would also select armor, and engine (this would be say, Horse, Car, Truck)
                                etc etc etc
                                A true ally stabs you in the front.

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