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What do we miss from earlier Civ games?

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  • What do we miss from earlier Civ games?

    Most game features in Civ games were imported to the next version, but far from all. Often, things that added atmosphere were excluded in the sequel.

    Civ 1: The newspaper headlines, the animated city view, the replay (in Civ 1 & 3, but not Civ 2)
    Colonization: The event splashes
    Civ 2: The intelligence report (in Civ 1 & 2, but not in Civ 3), fundamentalism
    SMAC: Detailed terrain
    Last edited by Optimizer; January 24, 2003, 08:34.
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

  • #2
    Missing the newspaper from Civ1, as well as Dan Qualy screen (they promised it in Civ3!). Don't think I miss much from Civ 2 though.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #3
      i miss ZOC from civ2. i liked being able to pin people. even if it only worked during war, it would be handy. or in fortresses. whatever, i want ZOC back.

      i miss both-gender leaders from civ2. stupid leaderheads.

      sigh.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        Lack of ZOC is annoying, it now requires at least twice as many units as before to pin enemy units at your border.


        Something I like about CtP that isn't in Civ1, 2 or 3 is the extra government types. It would be nice to have different governments suited to different aspects of the game. Commercial nations could go for Corporate Republic, industrial output nations could go for Communism, science nations go for Technocracy etc.
        One day Canada will rule the world, and then we'll all be sorry.

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        • #5
          ZOC were stupid. They were less strategic than they could be, and they didn't, to me at least, ever add to the overall enjoyment value of the game. Sure it now takes twice as many units to create a border, but whatever.

          Actually, if you really want to, you can give all the civ3 units ZOC ability in the Editor.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6
            Civ with any ZOC is lacking IMO.

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            • #7
              ZOC were stupid. They were less strategic than they could be, and they didn't, to me at least, ever add to the overall enjoyment value of the game. Sure it now takes twice as many units to create a border, but whatever.
              I don't think they were good or realistic, but ZOCs do have a big impact on strategy if you know how to use them. In CtP2, I very often corner a stack with a 12-stack whose mission is to destroy the enemy stack, and a few lonely warriors who just prevent the enemy from escaping (or forcing them to move a less direct route towards their objective).

              The global replay at the end of civ, with the map showing territory changing hands and extending, is what I really missed in civ2.
              Clash of Civilization team member
              (a civ-like game whose goal is low micromanagement and good AI)
              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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              • #8
                Originally posted by LDiCesare

                The global replay at the end of civ, with the map showing territory changing hands and extending, is what I really missed in civ2.
                It's in Civ3.

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                • #9
                  i like public works for building roads in ctp.....too bad it wasn't incorporated in the real civ series
                  Boston Red Sox are 2004 World Series Champions!

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                  • #10
                    Originally posted by War4ever
                    real civ series
                    /me s******s.

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                    • #11
                      Public works are good, but the problem of being able to build improvements outside of your territory was a pain.
                      One day Canada will rule the world, and then we'll all be sorry.

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                      • #12
                        In CtP2, you can only build tile improvements within your borders.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #13
                          I miss the catapult from Civ1. In my first game of Civ3 I tryed the same approach, and was dissapointed that my catapult armies were captured by a single warrior. BRING BACK THE 6/1/1 CATAPULT ! Or maybe not, it was too powerful.

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

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                          • #14
                            Not at all......1 defence, 1 MP, and it's cost considered 'pults are not unbalanced.

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                            • #15
                              Hey Doc Spike,
                              I mean unbalanced as in "One veteran catapult can beat all the defenders easily up to riflemen" Of course you don't just use one catapult... It was VERY easy to conquer the world just using massed catapults and tirimes (and a bit of luck with the map)

                              -Jam
                              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                              Taht 'ventisular link be woo to clyck.

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