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The greatest feature of each Civ game

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  • #16
    civ1 learning history
    civ2 rewriting history
    civ3 longing for new history
    Boston Red Sox are 2004 World Series Champions!

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    • #17
      Originally posted by DrSpike
      I said it dealt with stacking in the best way. A quick taxonomy:

      Civ1: best unit defends.......and all die if it loses.
      Civ2: Same
      SMAC: Best unit defends, but all units take collateral damage if it dies. Hence (in MP at least) stacks of doom are asking for a big phat missile.

      CTP/Civ3: Only the unit that is attacked dies. It's a little mindless IMO.....less skill necessary to successfully attack.
      I think you should consider that in CtP and CtP2 you can attack with multiple units at the same time, you can and will attack all units in a square (not just one of them as in Civ/SMAC), and there are different kinds of attacks: melee, flanking, ranged, bombarding... That makes a HUGE difference and is FAR superior and more realistic to any other Civ game.
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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      • #18
        agreed, the combat model in civ leaves something to be desired, much less does it have any realism
        Boston Red Sox are 2004 World Series Champions!

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        • #19
          CtP1/2: Stacked combat, public works, bigger city radius, border along with fortifications.
          SMAC: SE, Unit workshop, Planetary Council
          Civ3: Culture.
          <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
          Play Bumps! No, wait, play Slings!

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          • #20
            Originally posted by Locutus


            I think you should consider that in CtP and CtP2 you can attack with multiple units at the same time, you can and will attack all units in a square (not just one of them as in Civ/SMAC), and there are different kinds of attacks: melee, flanking, ranged, bombarding... That makes a HUGE difference and is FAR superior and more realistic to any other Civ game.
            Maybe it was mean of me to lump CTP with civ3 on that regard.

            I'm not after realism.......but the effect on gameplay. I will admit my CTP experience is nothing like as deep as other civ games, so feel free to tell me why CTP is better than I imply.

            I did play CTP out of the box though......and the word on the street is it needs to be heavily modded to be playable. Not really a great advert though, huh?

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            • #21
              Originally posted by DrSpike
              Crawlers were completely imbalanced though
              so are a lot of things in SMAC, which comes from the AI's crappiness. they are still a very good idea, and an easy way to beat the crap out of the AI (which is not necessarily a good thing)

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              • #22
                Originally posted by DrSpike


                Maybe it was mean of me to lump CTP with civ3 on that regard.

                I'm not after realism.......but the effect on gameplay. I will admit my CTP experience is nothing like as deep as other civ games, so feel free to tell me why CTP is better than I imply.

                I did play CTP out of the box though......and the word on the street is it needs to be heavily modded to be playable. Not really a great advert though, huh?
                As you wish/ In unmodded form the games are really not too great, especially CtP 2 - because of a *terrible* AI - if you ever played civ, you would be able to beat it on toughest level with first try.

                For CtP2, the Apolyton Pack is basically a big patch made by Apolytoners that fixes the bugs in game, and makes it work properly, also with a better AI. And the upsides of CtP2 (+ Apolyton Pack) are:

                + Public Works. A nice model for field improvements, more strategic than workers, and certainly less tedious - no longer moving a hundred units by hand every turn.

                + Sliders. While CtP has governments, the global civ sliders in it also add something from SMAC SE, giving you the best of both.

                + Stacks. Combining units into armies taking in account their abilities (ranged, melee, bombard, etc). Not only it fixes the phalanx vs. tank problem and is quite realistic, this approach makes you *think* of how you build your armies.

                + Unconventional warfare. That is some stuff that can be very fun...

                + Caravans. Work way better than in Civ 1 or 2, and these are actually fun to be dealing with.

                + Stats, empire feel. Ever saw how much statistics can you get?

                Well, that's a brief summary .
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #23
                  Civ - it's nostalgia
                  Civ II - multiplayer support and working scenario support
                  Civ III - improved graphics, bartering table, culture

                  P.S. Stella Polaris 0wnz anyway.

                  "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                  • #24
                    Stacked combat, Stacked movement! Ranged attack stats! You can move more/attack/defend with than one unit with one order. It completely revolutionises unit movement, beating seven shades of **** out of the Civ model.
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                    • #25
                      Civ1: It's just CIV.
                      Civ2: I don't like isometric maps either. Modding is what I found best in that game.
                      CtP2: Stacked combat. Laughing at the default AI.

                      +:
                      MOO: Ship design (unit workshop).
                      MoM: Heroes.
                      Clash of Civilization team member
                      (a civ-like game whose goal is low micromanagement and good AI)
                      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                      • #26
                        Civ2: Reputation

                        CtP1: Public works, slavery, terrorism, biowarfare, stacked combat, future technology.

                        CtP2: National borders, 1000 turn game, atrocities.

                        SMAC: Social Engineering government model.

                        Civ3: Unique units, culture, settler/worker split, millitary costs gold instead of production, diplomacy table, civ bonuses, armies.

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                        • #28
                          Civ 1: Nostalgia, whole concept of Civ-game
                          Civ 2: Easy scenario creating (rule-tweaking via notepad)
                          Civ 3: Civilization bonus' (militaristic, scientific, etc)
                          SMAC: SE
                          Colonization: Specialists which actually were vital for success.
                          CTP : PW

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                          • #29
                            hi ,

                            civ II had one great feature ; "cheating" the perfect tool for adjusting scenario's , ....

                            have a nice day
                            - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                            - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                            WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                            • #30
                              THE BEST

                              Civ I- The History Screen (Playbackable!)
                              SMAC- social engineering, unit design/attributes
                              Colonization-
                              CTP- Public Works! No Settlers Needed for Public Works!/Slavers
                              Civ II- Modability!
                              Civ III- Crap.
                              EU- Diplomacy
                              EU II- History Screen!

                              THE WORST

                              Civ I- AI/Random Maps
                              CTP- Diplomacy/Graphics/SUPER-Modern Ages
                              CIV III- Graphics/Bugs/Nonmodability
                              EU- Nonmodability
                              SMAC- Graphics
                              Colonization- Bugs
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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