Originally posted by Lemmy
Adaptive AI wouldn't require much processor power, it's basically looking things up, and saving new things. It would require more space, but the space needed can be brought down by an efficient design, for example by not saving all cases, but only the most "important" ones, and keep averages for the remaining cases.
Adaptive AI wouldn't require much processor power, it's basically looking things up, and saving new things. It would require more space, but the space needed can be brought down by an efficient design, for example by not saving all cases, but only the most "important" ones, and keep averages for the remaining cases.
There is a way to do basically what you're looking for, in a practial sense. But it requires human intervention. Essentially players can provide input into the expert system. All that is required is that the game producer provide time after a large player base is available so that the programmer can update the expert system based on players' experiences and ideas. Of course the expert system needs to be flexible enough to represent the player strategies accurately in terms of their realms of applicability. That is a very tall order already!
Its nowhere near as sexy in an AI sense as what you want to do, but it will work with current technology for a game with the depth of civ
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