How many are having this problem with Colonization in that when you start a new game plus do other things that require the drawing of an event picture, the drawing is painfully slow? IS there a way round this?
Related to this, if I fiddle with the memory settings on properties, sometimes I get a "This may cause problems blah blah blah", again just before drawing same event picture but if I choose to carry on regardless, then the picture now becomes "instant" and doesn't slow-draw anymore.
However, it is intermittent and has different results each time the game is run. One time it will work, the next it won't.
Who else is having similar problems? Has anyone found the ideal memory settings in properties for this?
I have a ge-force 2 card. I use to have a voodoo3. I get the same problem in both cases so that's not it.
I suspect it is an incompatabity with the Soundblaster AWE 64. I think this is when these problems began because it also plays music when it draws the event pictures.
Any suggestions?
Related to this, if I fiddle with the memory settings on properties, sometimes I get a "This may cause problems blah blah blah", again just before drawing same event picture but if I choose to carry on regardless, then the picture now becomes "instant" and doesn't slow-draw anymore.
However, it is intermittent and has different results each time the game is run. One time it will work, the next it won't.
Who else is having similar problems? Has anyone found the ideal memory settings in properties for this?
I have a ge-force 2 card. I use to have a voodoo3. I get the same problem in both cases so that's not it.
I suspect it is an incompatabity with the Soundblaster AWE 64. I think this is when these problems began because it also plays music when it draws the event pictures.
Any suggestions?
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