A question on your porting process:
If you and your beta-testers notice a problem not specific to mac issues, can you fix it natively in the new Mac port, or are you merely translating the work of the PC team? Do you need then to wait for a series of patches by the PC folks?
Also, are you authorized to make changes that "fix" things that are not so clearly bugs, such as the problem of completely inferior ancient units defeating excellent modern units? This would be nice.
In CivII, combat fairness was excellent--under most normal circumstances, better units defeated inferior ones. I saw veteran fortified phalanxes on a mountain defeat inexperienced armor--but this was reasonable. There were a clear set of circumstances under which modern weaponry was vulnerable. I am told of warriors in CivIII that can attack and defeat armor defending walled cities. This is not reasonable unless we're talking about multiple armies of elite warriors attacking a single conscripted unit of armor in the same turn.
I hope you are authorized to make all the fixes necessary to elevate CivIII for Mac past that of the PC version, to at least the quality of your excellent Civ II for Mac.
Minor pet peev: I liked terraforming in Civ II and I'm told it's gone in Civ III. But I can live with this more than bugs.
If you and your beta-testers notice a problem not specific to mac issues, can you fix it natively in the new Mac port, or are you merely translating the work of the PC team? Do you need then to wait for a series of patches by the PC folks?
Also, are you authorized to make changes that "fix" things that are not so clearly bugs, such as the problem of completely inferior ancient units defeating excellent modern units? This would be nice.
In CivII, combat fairness was excellent--under most normal circumstances, better units defeated inferior ones. I saw veteran fortified phalanxes on a mountain defeat inexperienced armor--but this was reasonable. There were a clear set of circumstances under which modern weaponry was vulnerable. I am told of warriors in CivIII that can attack and defeat armor defending walled cities. This is not reasonable unless we're talking about multiple armies of elite warriors attacking a single conscripted unit of armor in the same turn.
I hope you are authorized to make all the fixes necessary to elevate CivIII for Mac past that of the PC version, to at least the quality of your excellent Civ II for Mac.
Minor pet peev: I liked terraforming in Civ II and I'm told it's gone in Civ III. But I can live with this more than bugs.
I saw on the PC forum that someone suggested using the editor to simply increase the hitpoints of all units from 2/3/4/5 for conscript/normal/vet/elite to, say 4/6/8/10, which should preserve the relative benefit of all experience levels, while decreasing randomness of the results. Theoretically, with hitpoints approaching infinity, randomness will approach zero, so we can just increase hitpoints to allow our own personally satisfying level of randomness. Whaddaya think?

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after having been spoiled by a T1. Yeah, it's slower than molasses running uphill in January. I think the site admins were saying the server was having trouble handling the exponentially increased traffic surrounding the Civ III release.
). WHERE? I can't find it anywhere except Bits&Chips--who lists it as "To be released 04/02".
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