After playing a few games with Dutcheese, I've found it's missing a few things.
1: No wonders. It seems fairly reasonable to assume that all of your citys would be at an average of 5 pop, you'd have 20,000 pw, 15,000 gold, etc. But the lack of even one wonder makes no sense, I haven't gone one game without building at least one wonder early on.
What I want to do: The first city each civ builds gets a random wonder in it. Obviously this would be problem in games with a large number of civs, but on normal sized games (8 or less) this would simply be more realistic.
2: Grainerys and city walls. These two improvements are very common, it's insane to assume that otherwise good players wouldn't build these two improvements in at least most of their citys.
What I want to do: Every one of the first citys you build gets a city wall and a grainery.
3: Caravans. This too is unlikely that people wouldn't have at least a few Caravans to aid trade.
What I want to do: Each civ gets 5 starting Caravans (this is enough to get one monopoly)
Doe anyone besides me think that the Dutcheese mod would work better with these changes? I've done some editing of other Civ:CTP files, and I figure I could pull these changes off, but I don't want to bother if nobody is interested.
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"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited March 20, 2000).]
1: No wonders. It seems fairly reasonable to assume that all of your citys would be at an average of 5 pop, you'd have 20,000 pw, 15,000 gold, etc. But the lack of even one wonder makes no sense, I haven't gone one game without building at least one wonder early on.
What I want to do: The first city each civ builds gets a random wonder in it. Obviously this would be problem in games with a large number of civs, but on normal sized games (8 or less) this would simply be more realistic.
2: Grainerys and city walls. These two improvements are very common, it's insane to assume that otherwise good players wouldn't build these two improvements in at least most of their citys.
What I want to do: Every one of the first citys you build gets a city wall and a grainery.
3: Caravans. This too is unlikely that people wouldn't have at least a few Caravans to aid trade.
What I want to do: Each civ gets 5 starting Caravans (this is enough to get one monopoly)
Doe anyone besides me think that the Dutcheese mod would work better with these changes? I've done some editing of other Civ:CTP files, and I figure I could pull these changes off, but I don't want to bother if nobody is interested.
------------------
"God. Root. What is difference?" - www.userfriendly.org
[This message has been edited by TheThirdJesus (edited March 20, 2000).]
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