Our honorary member Mr Nesse continues to distinguish himself with prompt responses to glitch and bug queries.
Yes, it could be argued that we shouldn't be having to deal with glitches and bugs, but the gentleman is ever prompt, patient and courteous.
Latest probs being analysed: a particular game that kept freezing and booting players on a particular AI Barb turn. In the breakdown process, players would be unable to access their cities, before a red-ish hue would colour certain icons and images on the screen, before their civ name would appear as, literally, the word "nil".
Mr Nesse's response was that the dislocating AI Barb turn problem is similar to a unit movement problem that he's been tracking. He's going to test the game save I sent him.
The other seemingly increasing problem, at least for me, has been a tendency for hot joining players to boot other players out of the game in the hotjoining process. Mr Nesse's belief, based on examining the PC Civ codes - and I've heard it expressed elsewhere by PC experts - is that many of the MultiPlayer aspects of the PC version were simply laid over the original version without a lot of thought for compatibility.
Anyway, Mr Nesse soldiers on, on our behalf.
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finbar
Mono Rules!
#33984591
[This message has been edited by finbar (edited January 17, 2000).]
Yes, it could be argued that we shouldn't be having to deal with glitches and bugs, but the gentleman is ever prompt, patient and courteous.
Latest probs being analysed: a particular game that kept freezing and booting players on a particular AI Barb turn. In the breakdown process, players would be unable to access their cities, before a red-ish hue would colour certain icons and images on the screen, before their civ name would appear as, literally, the word "nil".
Mr Nesse's response was that the dislocating AI Barb turn problem is similar to a unit movement problem that he's been tracking. He's going to test the game save I sent him.
The other seemingly increasing problem, at least for me, has been a tendency for hot joining players to boot other players out of the game in the hotjoining process. Mr Nesse's belief, based on examining the PC Civ codes - and I've heard it expressed elsewhere by PC experts - is that many of the MultiPlayer aspects of the PC version were simply laid over the original version without a lot of thought for compatibility.
Anyway, Mr Nesse soldiers on, on our behalf.
------------------
finbar
Mono Rules!
#33984591
[This message has been edited by finbar (edited January 17, 2000).]
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