Game industry website Next-Gen posted a feature highlighting what they consider to be the 50 greatest game design innovations that shaped the video game industry. Among other things this list includes features commonly found in the Civilization franchise and other 4X Strategy games, such as exploration, mod support, smart opponents, multiple difficulty levels, isometric perspective, random maps, high score board and save games, but all of these considerably outdate the Civ franchise.
According to author author Ernest Adams the one feature that Civilization really contributed to the video game industry (even if Sid Meier didn't technically invent it) is diplomacy, which he ranks as the 6th greatest game design innovation of all time:
Read the full list of 50 innovations on Next-Gen.
According to author author Ernest Adams the one feature that Civilization really contributed to the video game industry (even if Sid Meier didn't technically invent it) is diplomacy, which he ranks as the 6th greatest game design innovation of all time:
Not new with computer games—the board game Diplomacy was first published in 1959. The big problem for computers has always been making credible AI for computer opponents, but we’re starting to get this right. As with leadership, diplomacy is more about judgment of character than counting hit points.
Read the full list of 50 innovations on Next-Gen.