We've all heard enough about this ever since Civ1: "the ancient spearman killed my tank; how is that possible??/?//" (add a few more line about the game creating a vacuum.) And then the debate would start: some with the calculations, others with Hollywood imaginations coming up with a possible scenario to explain it, then come the jokes and ridicules, finally the whole thing breaks down into philosophical debates in amateur game design theories and world history...
And it never stops.
And it seems to only be a problem when that's "MY" tank vs the AI's spearman... never the other way around.
O.K., so you don't like being denied the pleasure of crushing primitive units with your modern tank, and you don't accept any logical or dramatic explanations. It seems that the real problem lies in the fact that the units involved are LABELED as "Spearman" and "Tank". Imagine this: what if the units aren't labeled at all? What if, instead of being called a "Spearman", it's just simply "Unit A" and "Unit B"? Unit A has a strength 4, and Unit B has a strength 40. When Unit A and Unit B comes to the same coordinates, we determine which one stays by throwing a dice weighted in favor of Unit B 40:4. While Unit A has a 10% chance of winning, Unit B has 90% chance. How's that?
Now nobody would whine about losing their precious Unit B, because it's a well known fact that Unit A DOES have a 10% chance of winning. If something CAN happen, then it will eventually happen.
There would be no screaming of impossibility of a strength 4 unit beating a strength 40 unit IN A GAME OF CHANCE.
It only becomes a problem when we THINK it's a spearman.
And it never stops.
And it seems to only be a problem when that's "MY" tank vs the AI's spearman... never the other way around.
O.K., so you don't like being denied the pleasure of crushing primitive units with your modern tank, and you don't accept any logical or dramatic explanations. It seems that the real problem lies in the fact that the units involved are LABELED as "Spearman" and "Tank". Imagine this: what if the units aren't labeled at all? What if, instead of being called a "Spearman", it's just simply "Unit A" and "Unit B"? Unit A has a strength 4, and Unit B has a strength 40. When Unit A and Unit B comes to the same coordinates, we determine which one stays by throwing a dice weighted in favor of Unit B 40:4. While Unit A has a 10% chance of winning, Unit B has 90% chance. How's that?
Now nobody would whine about losing their precious Unit B, because it's a well known fact that Unit A DOES have a 10% chance of winning. If something CAN happen, then it will eventually happen.
There would be no screaming of impossibility of a strength 4 unit beating a strength 40 unit IN A GAME OF CHANCE.
It only becomes a problem when we THINK it's a spearman.
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