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What makes a game truly 'Civ' ?

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  • What makes a game truly 'Civ' ?

    So there has been some whining (not that much admitadly) that Civ4 is just the same old same old but now in 3D. With all the new features announced, and the indication that the AI is a big focus I find this a little strange. I'm not really sure what the doubters of Civ4 want but it seems to me to be a game that isn't really 'Civ' at all.

    So what makes a game a 'Civ' game and not something else (like an AoE style game or a RTW style game, both of which are great, but are not 'Civ' games, and of course not quite as good ). Here is my first attempt at a definition, but what do you all think?

    1) Must be turn based!

    2) Bounded by human history, so no magic or sci fi and the game should feel 'right' with regards to events that occur in history. (SMAC/X has more freedom in design, bring on SMAC2 for cool innovations )

    3) The basic system of food/production/cash brought in from each sqaure by workers is the heart of Civ. Other strat games have different systems (such as in RTW) some copy Civ, but it wouldn't really be Civ if this system was substantially different.

    4) Warfare is a means not an end and is not the sole focus of the game.

    This is pretty broad and allows all kinds of different ideas to be brought into the franchise, while keeping the basic feel of Civ we know and love intact. I think Civ3 and Civ4 are/will be genuine sequels becuase they have radically changed most of the elements outside of these basic constraints with respect to previous versions.

  • #2
    Civ = Slow paced strategy game spanning the entire history of "civilization".
    Rethink Refuse Reduce Reuse

    Do It Ourselves

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    • #3
      Sid.
      "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
      "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
      2004 Presidential Candidate
      2008 Presidential Candidate (for what its worth)

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      • #4
        Anti-Tank Spearmen
        I love being beaten by women - Lorizael

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        • #5

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          • #6
            Re: What makes a game truly 'Civ' ?

            My Civ features would be:

            1) Turn based.
            2) Empire building.
            3) Food / Shield / Commerce system.
            4) Complex strategy and interdependent model (diplomacy - production - corruption - waste - military ... )
            5) Great Modability --> Scenarios --> Neverending game.
            «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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            • #7
              In addition with everything said above, it's got to have super-low specs to play. That was one of the great things about Civ, everyone could play it, no matter how bad your computer was. Needless to say, this is no longer true with Civ IV .

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              • #8
                I may be out of line here, and if I am, you know what you can do, but will you idiots please stop asking this same stupid ****ing question...

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                • #9
                  alms, chill. It´s all part of the pre-civ4 buzz
                  I love being beaten by women - Lorizael

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                  • #10
                    Originally posted by Dr Zoidberg
                    alms, chill. It´s all part of the pre-civ4 buzz
                    No, it's not. It's the same dumb-ass question that has been asked millions of times...
                    not to mention the good old "It wouldn't be civ if they did that" response that morons who have no logical reason to object to a new idea use to dissuade others from agreeing with it - simply because it's not exactly what they're accustomed to. The question and the response are the two most idiotic things I've seen on this forum, the question has no answer, it's like asking any rhetorical question, while the response has no argumentative value, yet it's used over and over again, sometimes even by intelligent people (I'm looking at you Solver ).

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                    • #11
                      Well, the solution is to stay out of the Civ4 forum until the game is released. I´ve noticed a serious lack of interest lately on my own part. I´ve had my share of speculations.
                      I love being beaten by women - Lorizael

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                      • #12
                        Re: Re: What makes a game truly 'Civ' ?

                        Originally posted by Kramsib
                        My Civ features would be:

                        1) Turn based.
                        2) Empire building.
                        3) Food / Shield / Commerce system.
                        4) Complex strategy and interdependent model (diplomacy - production - corruption - waste - military ... )
                        5) Great Modability --> Scenarios --> Neverending game.
                        This is the correct answer.

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                        • #13
                          Re: Re: Re: What makes a game truly 'Civ' ?

                          Originally posted by Senethro
                          This is the correct answer.
                          COOKIE!!!
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • #14
                            Oh I'm sorry, should I have been cool and used "QFT"?

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                            • #15
                              Originally posted by alms66


                              No, it's not. It's the same dumb-ass question that has been asked millions of times...
                              not to mention the good old "It wouldn't be civ if they did that" response that morons who have no logical reason to object to a new idea use to dissuade others from agreeing with it - simply because it's not exactly what they're accustomed to. The question and the response are the two most idiotic things I've seen on this forum, the question has no answer, it's like asking any rhetorical question, while the response has no argumentative value, yet it's used over and over again, sometimes even by intelligent people (I'm looking at you Solver ).
                              Are we to assume that the above post is particularly profound? Nothing of the wild "rant" about it?

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