i really like civ since the original title and its the only game that i'm playing again
and again, but i must confess it'S been ages since i finished a game, simply cause its
not fun anymore when it comes to the point where you outnumber the rest of the world
economicaly and militarily. i also don't really find it satisfying playing on higher difficulty levels, cause it makes it only tough at the beginning, sometimes too tough to be fun for me, and the only thing it does is delaying the point of domination. but mostly
its just not fun at the start (especially tech race).
but there is also a atmospheric component which i'd like to be changed.
it feels the same, playing civ in ancient era and in modern era. i'd like to have much more the feeling of civ to rise, grow and prosper. the way civ handles is just in quantity, more cities, more improvements, more units, just more of everything execpt of
fun.
there some things i really would like to see changed.
in ancient era, expansion should be much more difficult.
the rise and rule mode was a good step in this direction, but i would go further.
it should only be worth founding cities at really good places.
so maybe you'd need a river or a resource to generate money. i think galciv had
a good system (bad planets lose money each turn)
so you could prevent the colonize the last free tundra square rush, which annoys
me most about civ3. your empire would be thin settled and wide spreaded, like
i think ancient empires were.
your starting location should be a really good place and give your captial a head start.
i'd like my capital to be really impressive and my other cities should need long time to nearly reach the glamour of it.
i also think your units should have some action radius, i also don't like the fact
that I meet nearly every other civ before 1 AD. the meeting every civ first rush
is unbalancing the game totally. not to mention how it influences the tech race which follows it and which is dominating gameplay till medival.
in acient era, i'd rather like to concentrate on making my frail empire learn to stand on its feet, to establish and to spread my culture, develop my military defences and to learn the basic technologies for a civilization.
every tech, every contact with a new civ should be a big thing for my civ. i want to
struggle with my economy too build wonders and not with other civs, it should be
a big effort for a civ and they shouldn't race for it as they do now.
anceint era for me is like this 'women & sale off' cliche, everybody takes what he gets,
not thinkin about if he needs it at all.
most of all i want the era atmospherically represented. i want wilderness between my cities and every road i build from city too city should be a victory for civilization against the brute reality of nature. i want too see over time how the wilderness goes back
and my empire grows together. not like the civ-map as it is now, looking like a artificial park.
in medival era i'd like many new villages to arise , there it should pay off to also
colonize spots with no really special resources. but the new villages should be vunerable
not like my big cities which are now like fortresses dominating the surrounding area.
economy should begin to develop and production capabilities should begin to rise,
and it should be a warlike time where village are burnt down regulary by enemy forces and
empires form alliances, fractions fight against each other and civs are betraying each
other having territorial wars and cities changing its owner from time to time.
in late medival there should start a colonization phase, when the better developed continents reach the lesser ones and begin colonizing, opressing and so on the less developed civs.
new cities should arise and production should grow further. my empire should begin to form
shape and turn into a real nation, with borders that will begin to exist for a long time.
industrial age will come and wars in general will change into an economical event, where
you defeat a country to opress it not to conquer it fully.
international relations should become tense and large conflicts with many countries involved should be the new kind of war. economy should become one of the most important matters.
and after the big war phase, democracy should arise and war will be fought with different
means in future. international influence will be the goal, everbody is trying to reach.
and again i want each phase of history atmospherically individual. i want to say, yes i'm
in modern age and it feels like a total different game, than playing civ in ancient age.
and again, but i must confess it'S been ages since i finished a game, simply cause its
not fun anymore when it comes to the point where you outnumber the rest of the world
economicaly and militarily. i also don't really find it satisfying playing on higher difficulty levels, cause it makes it only tough at the beginning, sometimes too tough to be fun for me, and the only thing it does is delaying the point of domination. but mostly
its just not fun at the start (especially tech race).
but there is also a atmospheric component which i'd like to be changed.
it feels the same, playing civ in ancient era and in modern era. i'd like to have much more the feeling of civ to rise, grow and prosper. the way civ handles is just in quantity, more cities, more improvements, more units, just more of everything execpt of
fun.
there some things i really would like to see changed.
in ancient era, expansion should be much more difficult.
the rise and rule mode was a good step in this direction, but i would go further.
it should only be worth founding cities at really good places.
so maybe you'd need a river or a resource to generate money. i think galciv had
a good system (bad planets lose money each turn)
so you could prevent the colonize the last free tundra square rush, which annoys
me most about civ3. your empire would be thin settled and wide spreaded, like
i think ancient empires were.
your starting location should be a really good place and give your captial a head start.
i'd like my capital to be really impressive and my other cities should need long time to nearly reach the glamour of it.
i also think your units should have some action radius, i also don't like the fact
that I meet nearly every other civ before 1 AD. the meeting every civ first rush
is unbalancing the game totally. not to mention how it influences the tech race which follows it and which is dominating gameplay till medival.
in acient era, i'd rather like to concentrate on making my frail empire learn to stand on its feet, to establish and to spread my culture, develop my military defences and to learn the basic technologies for a civilization.
every tech, every contact with a new civ should be a big thing for my civ. i want to
struggle with my economy too build wonders and not with other civs, it should be
a big effort for a civ and they shouldn't race for it as they do now.
anceint era for me is like this 'women & sale off' cliche, everybody takes what he gets,
not thinkin about if he needs it at all.
most of all i want the era atmospherically represented. i want wilderness between my cities and every road i build from city too city should be a victory for civilization against the brute reality of nature. i want too see over time how the wilderness goes back
and my empire grows together. not like the civ-map as it is now, looking like a artificial park.
in medival era i'd like many new villages to arise , there it should pay off to also
colonize spots with no really special resources. but the new villages should be vunerable
not like my big cities which are now like fortresses dominating the surrounding area.
economy should begin to develop and production capabilities should begin to rise,
and it should be a warlike time where village are burnt down regulary by enemy forces and
empires form alliances, fractions fight against each other and civs are betraying each
other having territorial wars and cities changing its owner from time to time.
in late medival there should start a colonization phase, when the better developed continents reach the lesser ones and begin colonizing, opressing and so on the less developed civs.
new cities should arise and production should grow further. my empire should begin to form
shape and turn into a real nation, with borders that will begin to exist for a long time.
industrial age will come and wars in general will change into an economical event, where
you defeat a country to opress it not to conquer it fully.
international relations should become tense and large conflicts with many countries involved should be the new kind of war. economy should become one of the most important matters.
and after the big war phase, democracy should arise and war will be fought with different
means in future. international influence will be the goal, everbody is trying to reach.
and again i want each phase of history atmospherically individual. i want to say, yes i'm
in modern age and it feels like a total different game, than playing civ in ancient age.
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