This is very theoretical, I suppose, but it's a serious question and I think the attendant ambiguity - as things stand - fuels a lot of the disagreements on how things "should" work absent gameplay concerns: in the Civilization series, is the player supposed to be the government of a state or the volkgeist of a nation?
Let's ignore the leaderheads for a moment here - take them as a cute aside and useful metonymy - because they're not meant to be coherent under either model.
Both are assumed at various points in the game. The ability to declare a revolution followed by a new governmental system assumes the national model. The senate assumes a governmental model. Suggestions about public (which the player can control) and private (which the player cannot) production queues - as well as suggested models of capitalist vs. socialist economics where one of the drawbacks of capitalism is less control over just what is produced - assume a governmental model as well. (If the volkgeist model held, then the player should be able to say what the market "decides" to produce just as surely as she says what the government ministers "decide" to do.)
Would there be value - whether in mods or sequels - in establishing a coherency on this matter of roleplay, or is it simply best kept thought of as ambigious? How did you always think of it in the back of your head?
Let's ignore the leaderheads for a moment here - take them as a cute aside and useful metonymy - because they're not meant to be coherent under either model.
Both are assumed at various points in the game. The ability to declare a revolution followed by a new governmental system assumes the national model. The senate assumes a governmental model. Suggestions about public (which the player can control) and private (which the player cannot) production queues - as well as suggested models of capitalist vs. socialist economics where one of the drawbacks of capitalism is less control over just what is produced - assume a governmental model as well. (If the volkgeist model held, then the player should be able to say what the market "decides" to produce just as surely as she says what the government ministers "decide" to do.)
Would there be value - whether in mods or sequels - in establishing a coherency on this matter of roleplay, or is it simply best kept thought of as ambigious? How did you always think of it in the back of your head?
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