Hey guys,
I just registered today, but I am a fan of the Civilization series since seven years. I really like the idea of the game, but since one year now, I've been thinking of a sort of a revolution in the idea. My suggestions are as follows, (most of them are later in the game, as they include political parties, plus more)although many may have been repeated on the forums(so if they were and were answered, please skip them and concentrate on the more relevant ones :
1. Political Parties.
After a certain technology is discovered, most (if not all) of the countries should go through a revolution resulting in the forming of different political parties (with different sides: left, right, greens, etc...). The parties would origin from the bigger cities. In the beginning there would be only two parties, but later on new parties would be formed. Their goal would be to get the most votes in the elections that are every 20 (maybe 15, it depends) turns. From the election results, the parties would be seated in the parliament. So even if the player's party will lose the election, they will still be able to influence the way the state is run. The parties can take alliances. The ruling party has the power to order the cities what they have to build, etc...
The player can create the name of his party, create its flag/symbol from the parts given by the game and he can also choose the side of the party (also if it is an extremist party: Nazis, Communists, etc...)
2. Law.
There will be different types of acts, rules etc... and their possible combinations. The different parties can propose them in the parliament, and then vote for their acceptance or refusal. The parties will make proposals typical to the side they represent. They can also ask to end a proposal that was accepted before (it had to be in the law for at least 25 turns) The goal of the proposals is to change the law so that overall the country improves. Proposals such as “war”, “peace” and other that have to do with foreign policy, would have to be accepted by the ruling party.
3. A radical party.
If a party represents a minority that is against the rest of the nation, and finds itself discriminated or it just wants to form an independent state, it can try to separate that minority from the rest of the country. If the parliament accepts, a new state is found and bears the name of its biggest city. If not, the party has to make a referendum if the minority wants to enter a civil war. Then, if the minority accepts (over 50%) a new state is found, immediately at war with its mother country. Such minorities can be the parts of the country or distant colonies. Now a case such as the Europeans in America that form an independent nation can result from the game play.
4. Advanced game mode.
The player can choose if he wants to start normally (4000 BC), just after the revolution (ca. 1800, the computer would play the game by itself until the player starts) or after (he can also be one of those parties that are formed later. That can be also a radical party.)
Of course, the player can name the party, create the flag and choose the side.
5. Social groups.
There are three social groups: the rich, the bourgeoisie, and the poor. The different social groups would be content and discontent from different reasons. Taking into account the different law passed in the parliament.
6. Revolution.
If a party has enough popularity in the poor social group and that group is discontent about the way the parliament works, it can make a call to arms. Such a call would result in forming a lot of conscripts throughout the country ( the number of the units would be proportional to the number of discontent citizens of the third group ). The party that will do the call will be in control of the units, but will lose its place in the parliament. If the uprising would fail, that party will be blocked for the next 20 turns ( or more ).
7. Foreign contacts.
Since different parties would govern nations throughout the game, only the symbol of the ruling party together with the frame in the color of the country would be shown during a contact. Only the ruling parties can make contracts like trade, etc... Other parties, however, that have access to the call to arms, or radical parties, can negotiate with their foreign counterparts as well as with foreign ruling parties. So sudden revolution in two bordering countries is possible, where the revolutionary parties would be allied.
Since the countries can separate, there should be a vide variety of colors.
8. Different Countries.
Since animated leader heads would be abandoned, there can be a bigger variety of countries (ex: Poles, Portugals, Numibians, etc...)
9. Upgrade of units.
The AI should upgrade its forces as fast as possible, so that cases of a warrior and a rifleman in one city won't happen.
The AI should also have a savings account, for it never has any money.
10. The map.
It would be really cool if the map would have a spherical shape. So the route across an ocean would be shorter near the poles. Also, it should be much quicker to pass the same amount of space by sea than by land. The "sea fields" should be bigger than the "land fields".
Tomasz
I just registered today, but I am a fan of the Civilization series since seven years. I really like the idea of the game, but since one year now, I've been thinking of a sort of a revolution in the idea. My suggestions are as follows, (most of them are later in the game, as they include political parties, plus more)although many may have been repeated on the forums(so if they were and were answered, please skip them and concentrate on the more relevant ones :
1. Political Parties.
After a certain technology is discovered, most (if not all) of the countries should go through a revolution resulting in the forming of different political parties (with different sides: left, right, greens, etc...). The parties would origin from the bigger cities. In the beginning there would be only two parties, but later on new parties would be formed. Their goal would be to get the most votes in the elections that are every 20 (maybe 15, it depends) turns. From the election results, the parties would be seated in the parliament. So even if the player's party will lose the election, they will still be able to influence the way the state is run. The parties can take alliances. The ruling party has the power to order the cities what they have to build, etc...
The player can create the name of his party, create its flag/symbol from the parts given by the game and he can also choose the side of the party (also if it is an extremist party: Nazis, Communists, etc...)
2. Law.
There will be different types of acts, rules etc... and their possible combinations. The different parties can propose them in the parliament, and then vote for their acceptance or refusal. The parties will make proposals typical to the side they represent. They can also ask to end a proposal that was accepted before (it had to be in the law for at least 25 turns) The goal of the proposals is to change the law so that overall the country improves. Proposals such as “war”, “peace” and other that have to do with foreign policy, would have to be accepted by the ruling party.
3. A radical party.
If a party represents a minority that is against the rest of the nation, and finds itself discriminated or it just wants to form an independent state, it can try to separate that minority from the rest of the country. If the parliament accepts, a new state is found and bears the name of its biggest city. If not, the party has to make a referendum if the minority wants to enter a civil war. Then, if the minority accepts (over 50%) a new state is found, immediately at war with its mother country. Such minorities can be the parts of the country or distant colonies. Now a case such as the Europeans in America that form an independent nation can result from the game play.
4. Advanced game mode.
The player can choose if he wants to start normally (4000 BC), just after the revolution (ca. 1800, the computer would play the game by itself until the player starts) or after (he can also be one of those parties that are formed later. That can be also a radical party.)
Of course, the player can name the party, create the flag and choose the side.
5. Social groups.
There are three social groups: the rich, the bourgeoisie, and the poor. The different social groups would be content and discontent from different reasons. Taking into account the different law passed in the parliament.
6. Revolution.
If a party has enough popularity in the poor social group and that group is discontent about the way the parliament works, it can make a call to arms. Such a call would result in forming a lot of conscripts throughout the country ( the number of the units would be proportional to the number of discontent citizens of the third group ). The party that will do the call will be in control of the units, but will lose its place in the parliament. If the uprising would fail, that party will be blocked for the next 20 turns ( or more ).
7. Foreign contacts.
Since different parties would govern nations throughout the game, only the symbol of the ruling party together with the frame in the color of the country would be shown during a contact. Only the ruling parties can make contracts like trade, etc... Other parties, however, that have access to the call to arms, or radical parties, can negotiate with their foreign counterparts as well as with foreign ruling parties. So sudden revolution in two bordering countries is possible, where the revolutionary parties would be allied.
Since the countries can separate, there should be a vide variety of colors.
8. Different Countries.
Since animated leader heads would be abandoned, there can be a bigger variety of countries (ex: Poles, Portugals, Numibians, etc...)
9. Upgrade of units.
The AI should upgrade its forces as fast as possible, so that cases of a warrior and a rifleman in one city won't happen.
The AI should also have a savings account, for it never has any money.
10. The map.
It would be really cool if the map would have a spherical shape. So the route across an ocean would be shorter near the poles. Also, it should be much quicker to pass the same amount of space by sea than by land. The "sea fields" should be bigger than the "land fields".
Tomasz
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