SUBCULTURES AND STATEHOOD
One thing I haven't been able to figure out is how a single-city territories and states could exist in the game and what their advantages could be.
Well, that's my two cents on that idea. If anyone else wants to contribute to it, please do.
- The Real World
In the real world, some civilizations have non-soveriegn states or provinces. For example, the United States has 50 states ranging alphabetically from Alabama to Wyoming. Canada has 12 Provinces (I think). Even the Former Soviet Union was split into separate states. There are many countries on earth that are divided up this way today. - Subcultures
The way I figure, the best way to simulate this in Civ 4 is by expanding on a feature already available in Civ 3: Culture.
Not only should there be cultures in Civ4, but also subcultures. Subcultures are miniature cultures contained within a single civilization that have characteristics that slightly differentiate from a civilization's mainstream culture.
Subcultures form only under certain government-types such as Democracies and Republics. Subcultures form when multipe cities belonging to single civilization are in close proximity to each other and are connected by some kind of transportation system (road, rail, etc).
When a subculture first develops it's border is drawn on the map; this border is given a unique color to help distinguish it from the national border. The land that the subculture covers is called a territory. Over time, terrorities can get shifted around and change their shape; they can grow, shrink and even split into separate territories. - The Road to Statehood
As a civilization has culture points, territories have subculture points which can grow or shrink over time. The more cities that are contained within a territory, the faster it will gain more subculture points.
When a territory's subculture points reach a required level needed for statehood, that territory will then automatically apply with the federal government for statehood. The player may then grant statehood immediately or decline and wait until more or less cities are caught up in it's subculture. When statehood is granted, the player then gives the state a name. For example, if the territory with the cities Los Angeles, San Diego, San Francisco and Sacramento applied for statehood, the player would probably want to name that state 'California.' The player would also need to choose it's state capitol--in this case, Sacramento would be the politically correct choice. - Statehood
Congratulations! You've just created your first non-soverign state! Way to go!
The advantages of statehood are numerous. One advantage is that when you create a state, you've just created a small sub-economy under your national economy. This sub-economy is managed by a AI Governor who has authority over the entire state. This Governor, if you let him, will take over the micromanagement of the state, but you can choose to give the Governor specific orders if you like. Another advantage of statehood is that all the cities in the state act together as "one city", that is they share each other's resources and work together to improve each other's production. This results in up to 50% more production output from each city.
One thing I haven't been able to figure out is how a single-city territories and states could exist in the game and what their advantages could be.
Well, that's my two cents on that idea. If anyone else wants to contribute to it, please do.
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