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Civilization and Empire - Legion II

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  • Civilization and Empire - Legion II

    Just stumbled across your forum and wondered if anyone had checked this out? Looks like something you might be interested in



    Its the sequel to their Empire building series of games which are like a cross between Civilization & Rome Total War.

    Here are a couple of screens from their older games Spartan and Gates of Troy, which are already out. You have research, diplomacy and all the usual things. I just saw on the Wargamer that both Spartan and Gates of Troy are in their buyers guide for the 2004 holiday season. These guys at Slitherine are a small team, but for their size have been really prductive! Personally I love them, but wasn't sure if you lot had heard about them. Just doing my bit to spread the word for independent developers

    Spartan - http://www.slitherine.co.uk/spartan/SpartanIndex.htm
    Gates of Troy - http://www.slitherine.co.uk/Troy/TroyIndex.htm





  • #2
    I've read of it over at Paradox's OTF. Don't know how this one will be, but Legion 1 got poor ratings AFAIK.
    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
    Also active on WePlayCiv.

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    • #3
      Yea Legion was a bit limited, but since then they've done Chariots of War, Spartan and Gates of Troy and each has had masses of new features. Reviews in the mainstream press are not great cos the battle graphics are not the best, but almost all the strategy sites have reviewed them very positively. They had a bunch of links to review on their site last time I looked and they were all over 80%, but I guess you wouldn't link to a bad one

      The features of Legion II sound awesome if they pull them all off. Would be like an extended Civ game in the ancient world, but with really good looking battles! This is what they say.....

      Slitherine are pleased to announce Legion II, its new 4X strategy game (eXplore, eXpand, eXploit & eXterminate). Initial design work on Legion II began early in 2004 and the game is slated for a late 2005 release. Legion II is set in the ancient Mediterranean world and players can choose to take control of any of the major civilizations at the time including the Romans, Carthaginians, Gauls and many more. Players can choose to challenge scenarios with established civilizations, or build their civilization up from nothing on a clean, randomly generated map.

      Found new cities & improve existing ones with a choice of hundreds of different buildings.

      Explore the vast campaign map, discover continents, meet new tribes and locate rare resources.

      Use the random map generator for endless replay value.

      Research new technologies, build new structures and recruit new troops.

      Send diplomats to negotiate, spy, broker peace deals & provoke wars.

      Trade 9 different essential resources.

      Allocate workers & keep them happy to prevent riots and revolts.

      Withstand droughts, floods and religious unrest along with a wide range of external influences.

      Win by total domination or by completing missions.

      Play as any side in any scenario.

      Recruit great leaders to command your troops.

      Build fortresses and besiege enemy strongholds.

      Undertake epic construction projects to impress your people and other civilizations, which bestow great benefits.

      Historically accurate units, uniforms, cities, nations & leaders.

      Auto resolve battles or take control of your men directly (uses the Legion Arena battle engine).

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      • #4
        Could be cool. Sounds like maybe the most Civlike game that isn't related to Civ?

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        • #5
          I actually was on Spartan's beta. This game IMHO is the most coherent historical turn-based strategy from those I know. Is my position clear enough? (NB: I did not play lots of Paradox' games. Just a little of EU)

          Playing many different Greek "nations", I lurned alot by myself, seeing how mountains, infrastructure, knowledge (and its infrastructure) and many many other aspects worked in the game. I also saw how Islands were an important aspect.

          Some things are NOT in Civ3. The importance of mountains, RESSOURCES (there are around 8 as I remember, and some are more in a place than another), water, terrain in general, knowledge (and its infrastructure)...

          Firaxis could lurn from this marvel. The combat is interesting too, but I wouldn't want that in Civ.


          PS: Play Crete to see how it is to be a pirate nation. Loved it
          Last edited by Trifna; November 26, 2004, 21:08.
          Go GalCiv, go! Go Society, go!

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          • #6
            Looks great, especially the city menu.

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            • #7
              I own Legion and Spartan, of which Spartan is the superior game. Legion, none the less, is still a fun game. I feel the economic model of Spartan is applied well. I also enjoy the TBS structure of the game w/ real-time batles. If done well, this would be a welcome feature in Civ4.
              "What did you learn in school today, dear little boy of mine?
              I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
              --- Tom Paxton song ('63)

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