Had this thought, know it probably will be trounced.
Something that seems to make Civ boring or repetitive, especially in the later stages of the game, when it's easy to guess a few centuries in advance who is going to win, is the lack of political turmoil and instability.
Why don't factions form, empire shatters, ministers coup you government? I know it has been suggested before, but not AFAIK to its absolute possible extent.
Make Civ the ultimate Test of Time. What if it didn't really matter if your civilization was wiped out? What if the game went on? What if the point of the game would be about being eradicated as seldom as possible? When you're defeated, you lose 25% or something of your points, then you use the remaining ones to bid on another nation whose destiny you will preside over.
Forget about unfair AI advantages. The ultimate Civ4 expert will be the one who truly manages to build an empire spawning 6 millenia.
This idea could have many consequences: bring much needed action to the game, don't be affraid to really pose a challenge to the player, a perpetual fight for survival where domestic stability is a success. What about a world already filled with hundreds of nation states right at the beginning?
Does that sound good, bad or ugly?
Something that seems to make Civ boring or repetitive, especially in the later stages of the game, when it's easy to guess a few centuries in advance who is going to win, is the lack of political turmoil and instability.
Why don't factions form, empire shatters, ministers coup you government? I know it has been suggested before, but not AFAIK to its absolute possible extent.
Make Civ the ultimate Test of Time. What if it didn't really matter if your civilization was wiped out? What if the game went on? What if the point of the game would be about being eradicated as seldom as possible? When you're defeated, you lose 25% or something of your points, then you use the remaining ones to bid on another nation whose destiny you will preside over.
Forget about unfair AI advantages. The ultimate Civ4 expert will be the one who truly manages to build an empire spawning 6 millenia.
This idea could have many consequences: bring much needed action to the game, don't be affraid to really pose a challenge to the player, a perpetual fight for survival where domestic stability is a success. What about a world already filled with hundreds of nation states right at the beginning?
Does that sound good, bad or ugly?
Comment