You know what I mean. Not all your ideas have come to you during concentrated meditation in front of your old civ2 disc ... some must have been simply nicked from other games
So, what games influenced your ideas the most? This means both which games features you would like to copy and those that just made you think about some feature in a new way, or just served as inspiration to invent something different.
I have to say that recently, my perspective of Civ (the genre) has been significantly influenced by the very successful Europa Universalis series. I have played EU I quite some, and just a bit of EU II. Haven't played HoI yet.
It was the province system EU uses that intrigued me at first, but features of their new game, Victoria, simple leave me in awe.
Take a look at this pic for example: http://www.paradoxplaza.com/media/vi...vic_030527.jpg
Notice the left column. All we ever hoped for? The begining of the end?
I don't think so really, because province system and city based system can not be equalized, so it will not be a matter of simply copying these features if they turn out to be fun.
But Victoria promises to be a big tour-de-force of complex game models and we can sure learn a lot from it.
I have a hunch that these models can best work not in province system nor in tile system, but in a sort of amalgam of both. They are radically different though and at least I still haven't thought out a way how to conciliate them
So, what games influenced your ideas the most? This means both which games features you would like to copy and those that just made you think about some feature in a new way, or just served as inspiration to invent something different.
I have to say that recently, my perspective of Civ (the genre) has been significantly influenced by the very successful Europa Universalis series. I have played EU I quite some, and just a bit of EU II. Haven't played HoI yet.
It was the province system EU uses that intrigued me at first, but features of their new game, Victoria, simple leave me in awe.
Take a look at this pic for example: http://www.paradoxplaza.com/media/vi...vic_030527.jpg
Notice the left column. All we ever hoped for? The begining of the end?
I don't think so really, because province system and city based system can not be equalized, so it will not be a matter of simply copying these features if they turn out to be fun.
But Victoria promises to be a big tour-de-force of complex game models and we can sure learn a lot from it.
I have a hunch that these models can best work not in province system nor in tile system, but in a sort of amalgam of both. They are radically different though and at least I still haven't thought out a way how to conciliate them
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