Being an avid Utopia player of many years (now retired), I think that the ultimate Civ has to be an MPOG one. Why? Because 20k players in the same game allows for a social hierarchy. In a traditional Civ game, your power base is more or less unchanged as the game progresses, it just goes up and down a bit depending on how well you're doing. And the power is all yours.
In the MPOG Civ-like something that has given my poor head no rest for the past two years, power follows a feudal structure. You only rule as long as the power balance in your faction supports your rule. This makes diplomacy a real concern, unlike what we have seen so far. In my hypothetical game, you can be wiped out in no time if your power base erodes, in a traditional Civ clone you can always rely on your power base to be there when you need it.
In a traditional Civ, all players are emperors by default. In an MPOG Civ, players can have all sorts of roles: General, Mayor, Emperor, Assassin, Merchant, Bishop and Gangster, to name a few. I don't think the lowly roles in society should be filled by players, as I can't imagine anyone wanting to play as a shepherd or beggar. This division of roles also serves as a real Imperial Focus system. You can only do a little by yourself, most of your tasks will have to be delegated to your underlings. Delegating tasks to an AI isn't much fun, delegating tasks to your subjects (and then beheading them if they screw up) is much more satisfying. This also means that you don't need much AI in the game, which should make it a lot easier to code.
One final idea: Gods. A number of players could serve as both gods, dungeon masters and moderators at the same time. They would have to be handpicked by the administrator, of course, and they would pretty much have to hide their RL identity from other players. Gods help the roleplaying aspect along, as they can nudge events in the right direction to keep the game from becoming too strategyish. Furthermore, they add another strategic dimension to the game, namely divine power. The details of this are still fuzzy, but I think it could work.
I have a ton of ideas about this, but I'll wait and see if I can stir some interest first.
In the MPOG Civ-like something that has given my poor head no rest for the past two years, power follows a feudal structure. You only rule as long as the power balance in your faction supports your rule. This makes diplomacy a real concern, unlike what we have seen so far. In my hypothetical game, you can be wiped out in no time if your power base erodes, in a traditional Civ clone you can always rely on your power base to be there when you need it.
In a traditional Civ, all players are emperors by default. In an MPOG Civ, players can have all sorts of roles: General, Mayor, Emperor, Assassin, Merchant, Bishop and Gangster, to name a few. I don't think the lowly roles in society should be filled by players, as I can't imagine anyone wanting to play as a shepherd or beggar. This division of roles also serves as a real Imperial Focus system. You can only do a little by yourself, most of your tasks will have to be delegated to your underlings. Delegating tasks to an AI isn't much fun, delegating tasks to your subjects (and then beheading them if they screw up) is much more satisfying. This also means that you don't need much AI in the game, which should make it a lot easier to code.
One final idea: Gods. A number of players could serve as both gods, dungeon masters and moderators at the same time. They would have to be handpicked by the administrator, of course, and they would pretty much have to hide their RL identity from other players. Gods help the roleplaying aspect along, as they can nudge events in the right direction to keep the game from becoming too strategyish. Furthermore, they add another strategic dimension to the game, namely divine power. The details of this are still fuzzy, but I think it could work.
I have a ton of ideas about this, but I'll wait and see if I can stir some interest first.
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