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Originally posted by CyberShy
I always play the advanced version with 6 guys (including me) (LaRusso, why do you need 7? there's only place for 6)
i was referring to the Avalon Hill Adv Civ game. It had up to 8 players (with the expansion map).
Of course, Civ 3 boardgame we play with advanced rules and there is a max of 6 players (the most we have is 5, sometimes 4). It is devilishly hard though to organize them, guys got married, have steady jobs and bunch of stupid commitments (I am not an exception to that rule)
Originally posted by LaRusso
i was referring to the Avalon Hill Adv Civ game. It had up to 8 players (with the expansion map).
That is an excellent game. The best part is the trade.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
I love both games but like almost everyone else here I having outlived my university days I no longer have access to a bunch of people with the free time and inclination to play regularly. I try to get to two boardgame conventions a year but even so people tend to prefer to play 3 or more 1-2 hour games than one big game to feel they are making the most of the time.
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
My dad and I thought of an INGENIOUS way to actually SAVE games for later play, so you don't have to play it all at once. We made a spreadsheet that has: Territory name, Region, And Cities (size, and who ownes them, using initials, and improvements), resource, and any units that are there. All of the pieces and cards for wonders and improvements go into labeled baggies. As for the sea areas... we just made another page of the grid for those (named such things as: "west of tanganika sea).
Let me know if this helps anyone.
"When I was 18, my father was the dumbest man in the world. He sure learned a lot by the time I was 24."
I once tried to save a game too by writing all the info down, but got into an argument about what to do with undiscovered territories and never ended up actually doing it. I said that we should take all the undiscovered markers and write down what they were, and then redistribute them to the undiscovered territories when we started again, to preserve the randomness. My friends, however wanted to write down which marker was in which spot and put the same things everywhere when we restarted, saying that if there were gems in Nippon the controller of northeast asia was more or less destined to get them and deserved them. IMNSHO, that's complete bull**** and defeats the entire point of exploration.
I've been considering buying it, but hell it just seems like a lot of work.
I've got plenty of civ2 hotseat and IP games. Why spring for 60 bucks (or whatever it is) to play the game manually?
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
We're still playing. The poule of players is currently at 11.
Most of the time I win, (out of the +-14 games we played I won 7 times I think my brother won 5 times, and 3 times someone else won)
We have bought a 2nd game, so we won't run out of units that easily. On the 2nd map I drawed some more territories in Asia, so the map is more fair to play with 6 players.
When we're playing with 5 players we use the original map. (not that it oftenly happens that we play with 5)
After every game we tweak the game a little more. But last game the rules stayed the way they are. I think we found the right rules.
I picked some monopoly play-pieces, and we invented 'real' wonders, that can be placed next to a city. That's really cool. Of course those wonders have to be build pc-civ like, and can ben conquered, and come with advances.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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