Developing Civilization: Revolution for the Xbox360 platform proved to be less difficult than the PlayStation 3 as expected according to developer Firaxis Games President Steve Martin in a feature on the title and company in article appearing in today's edition of the Baltimore Sun. The former's technology is "more similar to the computer's", which Firaxis has experience and reputation with, whereas consultants with PS3 background were called in to "improve performance issues and optimize the game code". No comparable comments are made on CivRev's DS iteration.
It took two times for the game to be certified by Microsoft, Sony and Nintendo for the respective consoles but the process was just as worthwhile as the end result to Martin. "We went through this transition of being a PC house to now being able to develop for nearly every platform. That sense of success is so exciting for a studio as they now step off".
It took two times for the game to be certified by Microsoft, Sony and Nintendo for the respective consoles but the process was just as worthwhile as the end result to Martin. "We went through this transition of being a PC house to now being able to develop for nearly every platform. That sense of success is so exciting for a studio as they now step off".
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