I could not disagree with Wiglaf more. I like the graphics for CivRev. I mean, you're playing a game where all aspects of the graphics are representative. Little about any Civ release could be compared to reality with respect to graphics.
This game, based on the demo, seems like the exact type of Civ game I could really groove on. I don't know about you, but previously, when playing a Civ game, I had to really want to play before I opened the game. Because I know all the complicated thinking and long hours that would be involved. CivRev feels like a game you could pick up and play anytime.
The 'random' rewards are a nice addition and absolutely add to that one more turn factor. I didn't see it the demo but the thrown room should help this as well. The additional media and information in the Civilopedia is going to be a welcome resource. I always end up learning something when playing a round of Civ regardless of the platform as I inevitably wander over and start reading about a culture or unit. CivRev's reference area is packed with goodies.
The battles feel like something is happening more than any previous Civ. Even in Civ IV, a battle between two units still felt like two icons bumping up against each other. I know this does not really add something to the strategy or gameplay but an enhancement of feeling can go a long way to getting me to play the game and enjoying the experience.
I understand where Wiglaf is coming from and this may just be a personal preference but the graphics all look fine to me. I do wish the leaders were a little toned down but I have no objection to Firaxis not taking everything so seriously with this release. I mean, a giant Roman city is nuking a giant Encryption city with a missile the size of Rhode Island, how serious does this need to be?
This game, based on the demo, seems like the exact type of Civ game I could really groove on. I don't know about you, but previously, when playing a Civ game, I had to really want to play before I opened the game. Because I know all the complicated thinking and long hours that would be involved. CivRev feels like a game you could pick up and play anytime.
The 'random' rewards are a nice addition and absolutely add to that one more turn factor. I didn't see it the demo but the thrown room should help this as well. The additional media and information in the Civilopedia is going to be a welcome resource. I always end up learning something when playing a round of Civ regardless of the platform as I inevitably wander over and start reading about a culture or unit. CivRev's reference area is packed with goodies.
The battles feel like something is happening more than any previous Civ. Even in Civ IV, a battle between two units still felt like two icons bumping up against each other. I know this does not really add something to the strategy or gameplay but an enhancement of feeling can go a long way to getting me to play the game and enjoying the experience.
I understand where Wiglaf is coming from and this may just be a personal preference but the graphics all look fine to me. I do wish the leaders were a little toned down but I have no objection to Firaxis not taking everything so seriously with this release. I mean, a giant Roman city is nuking a giant Encryption city with a missile the size of Rhode Island, how serious does this need to be?
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