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Cleopatra draws her blade as she is pushed into the background by the Culture Advisor who is waving her hands in a dismissive fashion about the threat the Egyptians pose. Sid decides war is the answer and declares it. No sooner is that done than in the next turn, Grey Wolf – leader of the colder climate barbarians – appears. Sid goes on the offensive yet again and is victorious with First once more. It is then that Sid decides to check on Washington and realizes that it is undefended still! Once in a while I forget to do that, Sid says. It doesn't always go well. The second Warrior we had built – let’s call him Second for consistency’s sake
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On an aside that may be of particular interest to you if you view the accompanying gameplay video: Cleopatra looks notably different from most if not all other screenshots and videos released to date. It is my understanding that this is a temporary change however; by the time the game is released this spring, she will retain more of her better known CivRev likeness.
SHINY THINGS
![]() So far, so good… |
Sid chooses to attack the Egyptian capital of Thebes upon our discovering it. He warns that this might not be a good idea and might is really the operative word here. Unlike CivIV for instance, you cannot see inside enemy cities so we're unable to tell what Cleopatra has defending it until the attack begins. When it does begin, we learn that it's a Warrior unit too. For the first time since the game started, we loose a battle and Second is lost. Oh Second, how little we knew thee.
Cleopatra responds in kind next turn by attacking our own capital. Thank goodness for the prudence a little earlier in getting a unit built there or the game would really be over... not a saved turn to this game’s name to reload! In both of these instances, the defenders have received a bonus for being in that position. As Third was successful in its defense, the game continues. If you’re wondering who I mean by Third, you must not have been paying that close attention to detail
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EXPLORING HOME AND ABROAD
It's now 2100BC and Cary is still on the move. With the ongoing hostilities with the Egyptians, it's unlikely that it would be received well in Thebes or anywhere near Egyptian territory otherwise. But with double the speed of our Warriors, that’s equivalent to a Scout; in lieu of one, Sid decides for us to start using it as such in earnest. Which is fun until you run into a barbarian village, Sid observes. The goody huts, or friendly villages, are alive and well in CivRev. In 2000BC Cary enters one and what he finds rushes our research into Bronze Working to completion. Our Science Advisor then tells us that they have completed our research... into Bronze Working; a minor bug that gives all of us around the conference table a good chuckle. (And no, I don’t know if the Explorer unit is to be in this game or not.
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![]() That’s what I call an ocean view |
Speaking of shifts, Sid decides to initially change Washington’s production from a Warrior to Phalanx to take better advantage of this unit type. At Barry's suggestion, production is ultimately changed to a Galley instead. A few turns later Sid returns to our capital’s screen to complete the construction of this Galley more quickly: he rushes it for coin (30 to be exact). It’s true that there are no CivIV Civics to adopt so waiting to switch to Universal Suffrage isn’t possible let alone required. We didn’t even have to wait to be able to switch to the Republican or Democratic government type as in Civ titles before that.
THE BARBS’ (ARE) ALL HERE
1900BC. Before we can start controlling “Gal”, our Galley that still retains that new wood smell, it's time to research the second technology in this specific game of CivRev. Back again for 7 turns are Alphabet, Ceremonial Burial, Horseback Riding and Pottery. With Bronze Working now in the scientific bank, Iron Working becomes a possibility at a commitment of 11 turns. Sid chooses this latter most option. At first I am surprised, thinking Ceremonial Burial or Pottery might be a better investment at this point. But one glance at the map towards Egypt and my memory is jogged as to why our focus on metal should continue. Sid moves Gal one tile north and then right back. Sid quickly jumps back to Washington to rush a Phalanx, a.k.a. “Lanx”, for 20 gold from its city screen. The next turn, the Phalanx is loaded onto the Galley.
We've turned, so to speak, to 1700BC. We now come across Norte Chico, leader of the warmer climate barbarians. Like France's Napoleon, he's a little shorter than life
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MORE SHINY THINGS
![]() Strike a pose! Now hold it, hold it… |
Our demonstration of irrigation techniques has amazed the villagers. In response, the villagers shower us with gifts worth 25 gold pieces!
Another silver lining to Lanx’s landing -- in this case, more shiny.
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I think it's always a good sign of a good game designer -- they get so engrossed in their own game, they just stop [talking about it].
No sooner have I finished the sentence then we discover a Great River. You know the drill: more gold pieces – 15 this time – and naming rights. 1100BC comes and we're about to discover a Great Relic. Sid explains the presence of this element in CivRev:
It's really another motivation to get out and explore the world. We saw a lot of players who would just work on the area around their first city and we wanted to give people an extra reason to explore, so this is a cool [way to do that].
![]() What’s National Geographic’s number again? |
We complete our third Phalanx, “Lanx III”, the following turn. It also seems Cleopatra wants to exchange words again…
SIDEBAR: SHIMMER WITH YOUR SHINY?
I have touched upon Civilization: Revolution’s graphics in more than one earlier part of my preview but I want to do so in detail one more time. Here’s Barry:
If you look at the water -- the reflections, the waves, and how there are things living in the water that jump out -- but also this idea that we're still using what's essentially a square tileset just like CivIV but we have a system that actually organically changes the coastlines so that it doesn't feel so square… It’s based on the concept of erosion just like the mountains are. So, no two mountains in this game will look exactly alike.
We could never create enough art to make the mountains look that different -- we'd take up the whole disc just making mountain and coastline art.
With step in his voice, Sid adds that the worlds in CivRev are richly and vibrantly brought to life in full 3D. Speaking of 3D, different civilizations have different architectural styles. There are 6-7 different styles being used but their appearance and number could change before the game first ships this spring.
VIDEO COMPANION 2… AND A BONUS
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It is also my pleasure to bring you an exclusive look at a number of the entertainers that could come to a CivRev Throne Room near you. At 03m16s in length is a focus on the interior of this game feature. Also in Windows Media format, this production is 13.8 in size.
CLIFFHANGER NOW AND AGAIN
The next part of my preview will finish the tale of the game Sid led and Barry assisted in demonstration of CivRev -- gameplay video included
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But there is even more coverage to come courtesy the time I spent with the game myself last fall. (I wonder if Firaxis still has a copy of a save of it somewhere.
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Stay tuned!
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