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  • #31
    Originally posted by waab
    Or you just want to brag about that you already have played the game :-D


    Some more questions
    1, 8 tiles = just the surrounding tiles around the city?
    Correct, and not (necessarily) adjacent tiles to the city tile.

    2, How much surrounding land does you controll correctly when you found a city (aka what need do I have for culture?)
    You don't control as many tiles when you found a city as you do in CivII through IV but that makes sense given there aren't as many possible tiles to control per city period.

    Of the two games I saw started -- one demoed, the other my own -- you control two tiles around your city tile (capital). An opportunity did not present itself in either case to found a second city so I'm not certain if later where your culture is sufficient if you can control more than that at the start. I suspect it would have to do, at least in part, with how close that next city site of yours was to your existing border and the borders of any others around.

    3, Less tiles, does that mean smaller cities or more specialict cities (can I continue to grow beyond pop 8 and what do I gain with larger cities)?
    Generally speaking, yes, from what I have seen generally smaller and over time more specialist cities are in store here. Yes, your cities can grow beyond a size 8. Specialists can and do exist in CivRev as well.

    4, Improvments? Farms, mines and roads or something more?
    There are tiles you can farm or mine. Roads are a bit of a different beast which I will talk about in an upcoming part of my preview.
    PolyCast Co-Host, Owner and Producer: entertaining | informing civ
    >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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    • #32
      Originally posted by DanQ
      Correct, and not (necessarily) adjacent tiles to the city tile.
      This is something you have to explain a little more I think...
      What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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      • #33
        Originally posted by waab
        This is something you have to explain a little more I think...
        The tiles that you control initially around your city once it's founded may not be directly adjacent to your city tile. I'll add a bit of a visual demonstration below. Where "C" is the city tile and "T" are tiles around it, below is what was 'common' in CivIII and CivIV's city borders given no external factors (e.g. strong close-by neighbour):
        Code:
        T T T
        T C T
        T T T
        Modifying that for CivRev given the lower number of possible tiles to work per city, and 2 initially, instead of:
        Code:
        T
        C
        T
        It is more apt to look something like this:
        Code:
        C T
           T
        PolyCast Co-Host, Owner and Producer: entertaining | informing civ
        >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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        • #34
          Originally posted by DanQ

          The tiles that you control initially around your city once it's founded may not be directly adjacent to your city tile.
          Ok so you don't controll everything, but when you do it will look like:

          Originally posted by DanQ
          Code:
          T T T
          T C T
          T T T
          Or can it look like:
          Code:
          T T T
          T C T T
          T T
          What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

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          • #35
            It can look like the latter.
            PolyCast Co-Host, Owner and Producer: entertaining | informing civ
            >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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            • #36
              I have a couple of questions

              How many rivals are available in single player, and can you enable ai players in multi player? Maybe even exceed 4 players in this case?

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              • #37
                Originally posted by DanQ
                It can look like the latter.
                Do I decide what I will controll or how does it work?
                What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                Comment


                • #38
                  Originally posted by banjodk
                  How many rivals are available in single player,
                  Hmmm... I cannot recall exactly nor do I have it in my notes. I believe it's up to 6.

                  and can you enable ai players in multi player? Maybe even exceed 4 players in this case?
                  I don't believe you could exceed 4 players in this situation, but I'm not certain if that situation is possible in the first place.

                  Originally posted by waab
                  Do I decide what I will controll or how does it work?
                  There is some formula for determining what surrounding squares adjacent to your city tile you can control. The game will automatically place workers on these titles such as can be supported (i.e. you can control it and based on your city population size), but you can move assignments around across available tiles at your leisure.
                  PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                  >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                  • #39
                    Some Multiplayer questions:

                    First let me preface this by saying that I don't own a DS, but my son got one for his birthday in December.

                    My experience DS multiplayer boils down to him asking me to try to help him and his friend get the pokemon trading to work. Which means I actually read the manual on the DS.

                    I am considering a DS for myself, in part due to Civ Rev.

                    I understand there's several multiplayer options to the DS. Multiplayer where only one person needs the game but you both need to be in close proximity. Multiplayer where both/all need the game, but you both need to be in close proximity, or multiplayer over a wifi connection.

                    The question being, which one(s) will Civ Rev utilize on the DS?
                    One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                    You're wierd. - Krill

                    An UnOrthOdOx Hobby

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                    • #40
                      Originally posted by UnOrthOdOx
                      I understand there's several multiplayer options to the DS. Multiplayer where only one person needs the game but you both need to be in close proximity. Multiplayer where both/all need the game, but you both need to be in close proximity, or multiplayer over a wifi connection.

                      The question being, which one(s) will Civ Rev utilize on the DS?
                      I second this question.

                      (if you go for a DS also I would recommend you to buy Advance Wars, turn based war. If you like turn based games.)
                      What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                      Comment


                      • #41
                        Elizabeth to Appear on PolyCast!

                        2K Games Civilization Community Manager Elizabeth "2K_Elizabeth" Tobey is to appear on an upcoming episode of PolyCast, the official podcast of Apolyton Civilization Site. She will be answering questions about the up-and-coming Civilization: Revolution, the first Civ title being developed and marketed for console gamers.

                        Questions already posted in this thread will be considered for inclusion, but more are welcomed and encouraged. An ongoing detailed preview of the game on ACS is available for viewing to likely assisting in answering some gamer inquiries while hopefully generating others.

                        The podcast is to begin its shiny second season tomorrow.
                        Last edited by DanQ; February 7, 2008, 18:47.
                        PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                        >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                        • #42
                          * Will all the versions get game of the week like the xbox360 version will get through Live?

                          * Will Civ:Rev come with some kind of editor or similar?
                          What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.

                          Comment


                          • #43
                            Ok here goes a lot in hope that even some get answered altho I know they are hard (atleast the latter ones)

                            - will there be a open play mode (generated world, random starting points, custom rules, custom lenght and victory conditions etc etc. Since I like play these matches more than scenarios.

                            - The game will take some steps to become more console audience fitting, but will the game still have atleast nearly as much depth as in civ4.

                            - Mouse and keyboard, are they usable for consoles that can use them (ps3, wii and x360(?) )

                            - Demo bossible? (could bring more pll to buy the game)

                            - Custom Music tracks for consoles that support them? (ps3 and X360)

                            - Hotseat? (loved the feature on the pc even tho its a bit booring to wait for turn :P)

                            - Home trophies? live achievements? Psp functions?
                            Last edited by Viper7; January 15, 2008, 16:39.

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                            • #44
                              yes how many if any xbox live achievment points can be earned?

                              whats the max number of players in a xbox live mp game?

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                              • #45
                                Originally posted by bantams
                                yes how many if any xbox live achievment points can be earned?
                                According to MS guidelines, any game sold on a disc must have 1000 points. So very likely that is going to be the case.
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