I find that the AI is easy to beat in wars. I find they need a technological advantage and a massive numerical advantage to take human cities. On the other hand, there is no real difficulty taking cities away from the AI (unless they have technological advantages and a huge numerical advantage).
I am trying to think of ways to balance this up a bit so capturing a city is something of a difficult and notable event rather than a routine process.
I could mod things so the AI units have more hitpoints or more defense bonuses or cheaper units (but cheaper units mean more micromanagement when conducting my wars). On the other hand I have a tendency to create wildly unbalanced scenarios.
Has anyone experimented along these lines? If you have could you say what you did and how well it worked please?
I am trying to think of ways to balance this up a bit so capturing a city is something of a difficult and notable event rather than a routine process.
I could mod things so the AI units have more hitpoints or more defense bonuses or cheaper units (but cheaper units mean more micromanagement when conducting my wars). On the other hand I have a tendency to create wildly unbalanced scenarios.
Has anyone experimented along these lines? If you have could you say what you did and how well it worked please?
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