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Scenario: Iraq War 2003 (PTW)

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  • #16
    I agree, rep. guard weren't anywhere near being elite, they simply had "better" equipment. Now they're history. AFAIK the only troops in the region that are elite are coalition troops. Just compare the number of casualties on both sides...
    Last edited by maciek; April 10, 2003, 07:43.
    Military Research and Simulations Initiative

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    • #17
      Player 1 - you make some good points and I will fix some of this up. One point to note is that the scenario was not originally designed to be played as the IRAQIs.

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      • #18
        As for Republican Guard - they may have been elite at one time or even just considered to be elite, but in reality they are not acting elite. (Probably more like Regular) One point of contention is that they use the MODERN ARMOR unit. (Should be a T72 tank) Do you think they would be better represented by something else?

        As for the PANZERS, this unit represents the ARMOR of the Regular IRAQI Army which use T55 tanks. (I like the a sounds and the animation of the PANZERS)

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        • #19
          Thanks for all the feedback and help. I have updated and placed version 1.2 on the first post in the thread.

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          • #20
            I've played US with new 1.1 version.

            Now, I won in 3rd week!

            First turn I conquered all cities south of Bagdad.
            (haven't touched Al Samuds since they are too weak to be threat)
            And several Tanks got near Mosul at the north (thanks to ROP with Turks).
            My airforce was used to weaken Iraqui armored divisions to 1hp (and destroy them with Tanks in same turn).
            I also deplyed some Infantry to north by using Helicopters and new conquerder Kurdish airport.

            I also noticed that operational range for Helicopers and Paratroopers is way to low (6 or 8), compared to other air units (that's why I used rebasing of Helicopters to north of the country).

            Second turn I conquered all exempt Bagdad.
            Al Samuds took total of 3 HPs from my units (2hp from Paratrooper and 1hp from Marine units)

            Airfoce was used to make precision bombing of Bagdad, to destroy defense and lower population to 12 (in order to lower defense bonus).

            3rd turn I counquered Bagdad.



            P.S.
            I'll try v1.2 maybe later.

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            • #21
              I think helicopters have quite accurate range in this scenario. You can'r expect a U/T helicopter to fly more than 150-200km. I think that rebasing helicopters is "cheating"
              Military Research and Simulations Initiative

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              • #22
                What about 4 tiles airdop for paratrooper?
                (Sp. Forces have 20 tiles airdrop)

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                • #23
                  By the way in v1.2 you can still upgarde Riflemen with "upgarde all" Shift-U command (but luckly, not in 1st turn due too much money needed).

                  I have't tested, but I think it's maybe also possibile from units pull-down menu in city screen too.


                  P.S.
                  Remvoing Warrior, Longbowmen and similar units from buildable options for all civs could be good from "flavor perspective" too.

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                  • #24
                    I fixed the upgrade ability. I also removed many units from the buildable list.

                    Paratroopers are limited by their range. In this scenario the COALITION uses "Airborne" which have a 20 square tile range. This is similiar for SPECIAL FORCES. This is to simulate the COALITION's ability to drop their forces nearly anywhere on the map, and in reality this is unique to the COALITION.

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                    • #25
                      It could be handy to add Harbor to Doha (or at least some irrigration).

                      Just so it won't starve.

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                      • #26
                        Originally posted by player1
                        I've played US with new 1.1 version.

                        Now, I won in 3rd week!

                        First turn I conquered all cities south of Bagdad.
                        (haven't touched Al Samuds since they are too weak to be threat)
                        And several Tanks got near Mosul at the north (thanks to ROP with Turks).
                        My airforce was used to weaken Iraqui armored divisions to 1hp (and destroy them with Tanks in same turn).
                        I also deplyed some Infantry to north by using Helicopters and new conquerder Kurdish airport.

                        I also noticed that operational range for Helicopers and Paratroopers is way to low (6 or 8), compared to other air units (that's why I used rebasing of Helicopters to north of the country).

                        Second turn I conquered all exempt Bagdad.
                        Al Samuds took total of 3 HPs from my units (2hp from Paratrooper and 1hp from Marine units)

                        Airfoce was used to make precision bombing of Bagdad, to destroy defense and lower population to 12 (in order to lower defense bonus).

                        3rd turn I counquered Bagdad.



                        P.S.
                        I'll try v1.2 maybe later.
                        Excellent. Gotta love those super-accurate scenarios.



                        No, I did not steal that from somebody on Something Awful.

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                        • #27
                          yes, Player 1's game played out almost exactly to the script.

                          I have posted ver 1.4 which incorporates some suggested food resources for Doha, Qatar.

                          I have also shortened the game to six weeks. This makes it more challenging and I think better reflects the time period when the significant war weariness would have occured. The original 13 weeks was based on a poll that said that most people could stomach a 3 month war. Now I am not so sure that this would not have been shortened with such an unpopular (in the world stage) and ugly war. Also, a 6 week scenario seems to be more challenging and fun to play.

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                          • #28
                            There is one thing I just now realised in this scenario.

                            It's missing some new buildings added in PtW like Stock Exchange and especialy CIVIL DEFENSE.

                            If they could be added back, then several tougher cities, like Bagdad (must have!) and Basra could have them to reflect something tougher resistance.
                            Last edited by player1; April 14, 2003, 15:39.

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                            • #29
                              Sounds good! I will download it tonight!
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                              • #30
                                First turn, contacted Iraq, got a world map, all their gold, and workers... for ecology. Same thing with every other civ. So I ended up filthy rich, with a myriad of workers that I'd never use. lol

                                Might I suggest... instead of making Baghdad fortified with mech inf... what about giving Iraq, less sophisiticated weapons, and just gave them tons and tons of crappy ones. It would give someone (who wants to play as Iraq) more flexibility, and make it more realistic as a whole. Allied troops wouldn't be stopped by overwhelming Iraqi defense (like Baghdad can be in this scenario), but they'd be slowed, from just having to defeat so many enemies.

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