add to this list, not obvious ones like flexible turn dating
1. overseas tiles, like in Colonization, so the player can be given a Europe map but still have the existence of other continents overseas represented somehow
2. alternate tilesets per turn; for example between day and night, summer and winter, or all seasons; + different tilesets have different advantages/disadvantages for units
1. overseas tiles, like in Colonization, so the player can be given a Europe map but still have the existence of other continents overseas represented somehow
2. alternate tilesets per turn; for example between day and night, summer and winter, or all seasons; + different tilesets have different advantages/disadvantages for units
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