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MUSTS for next Civ game modding

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  • MUSTS for next Civ game modding

    add to this list, not obvious ones like flexible turn dating

    1. overseas tiles, like in Colonization, so the player can be given a Europe map but still have the existence of other continents overseas represented somehow

    2. alternate tilesets per turn; for example between day and night, summer and winter, or all seasons; + different tilesets have different advantages/disadvantages for units

  • #2
    The ability to add more of anything! I think a separate database or flatfile that lists all the files would be great. That was we could easily add more of anything to the mod.

    Ability to add ages, and easier placement of techs within those ages.

    I second the terrain type suggestion, and furthermore I suggest more terrain types. Being able to place artic hills, desert hills, plateaus, canyons, navigable rivers (freshwater that connects to ocean), customizable polar icecaps.

    Ability to place landmarks like in alpha centauri. That was one of my favorite things to place landmarks when making a map.

    It would be nice if we could mass add items to a mod. Say if we place tech icons labeled a certain way in a subdirectory, text files with the civilopedia text, etc, all named according to some convention, you could import that directory and it would correctly place the new items into your mod. That way you could have a third program that creates/labels all those files, and then you can easily import them. Sort of what gramphos' tool did, except it created blank entries IIRC.

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