I've made some pretty extensive changes to create a Civ3 version on Sid Meier's Colonization. You can play as one of the European or Native Civs, monopolize the sugar trade, or send your frigates out to hunt pesky privateers. You can win the game by wiping everyone off the map or by attracting all 10 of the Founding Fathers and Launching a revolution!
I'd love to hear what everybody thinks. I'll try to upload the file here, but it's half a meg, so if you can't get it here you can always go to http://www.jasonmorrison.net/civ3/
Jason's Colonization, v 1.1
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Play as one of five European powers or eleven Native tribes as you spread across North and South America. The Europeans start with technological and military advantages, while the Native tribes decide how to deal with the newcomers. Will they band together to defend their homes, or take sides in European politics? Do Europeans technological advantages mean that much when there’s a whole continent to conquer? Will you win through conquest, or by collecting all 10 of the Founding Fathers and launching a Revolution?
Each of the Civs available have authentic city and leader names and begin the game with reasonably accurate starting cities. For game play purposes Europe has been condensed into a few over-productive "islands", mainly because there was no room on the map for the whole Atlantic.
This mod employs a few novel strategies to make a playable but realistic stab at the history of this continent. Resources and trade items have been changed to reflect those of real importance in the region and era and have been placed in the actual locations where they are found. New Units like Conquistadors, Fur Trappers, Canoes, Dragoons and Clippers, add new elements to the game, but I haven’t created new icons and animations, just re-purposed unused ones. The Tech Tree and improvements and wonders have been altered as well, but there are no Civilopedia changes as of yet.
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To run:
Please Note: you should always back up your original files before copying new art files into Civ 3.
All included files have been zipped with their full path info. This means that they should automatically unzip to the right folders, assuming you have the default installation and are using a good unzipper. Otherwise, just move the files to the proper places.
Included in this archive:
* readme11.txt - This file
* Jasons Colonization v11.bic - The Scenerio file. Place this in your Civilization III/Scenerios/ folder
* resources.pcx - the resource graphics. Place this in your /Civilization III/Art/ folder.
* All other *.pcx files - The founding fathers grphics. Place these in your /Civilization III/Art/SpaceShip/ folder.
* Unit files: all *.ini files should go in new folders in /Civilization III/Art/units/. For example, Dragoons.INI should be placed in the new folder /Civilization III/Art/units/Dragoons/.
Note: the mod will not work correctly if any of the above steps are not performed!
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I'd love to hear what everybody thinks. I'll try to upload the file here, but it's half a meg, so if you can't get it here you can always go to http://www.jasonmorrison.net/civ3/
Jason's Colonization, v 1.1
-------------------------------------------
Play as one of five European powers or eleven Native tribes as you spread across North and South America. The Europeans start with technological and military advantages, while the Native tribes decide how to deal with the newcomers. Will they band together to defend their homes, or take sides in European politics? Do Europeans technological advantages mean that much when there’s a whole continent to conquer? Will you win through conquest, or by collecting all 10 of the Founding Fathers and launching a Revolution?
Each of the Civs available have authentic city and leader names and begin the game with reasonably accurate starting cities. For game play purposes Europe has been condensed into a few over-productive "islands", mainly because there was no room on the map for the whole Atlantic.
This mod employs a few novel strategies to make a playable but realistic stab at the history of this continent. Resources and trade items have been changed to reflect those of real importance in the region and era and have been placed in the actual locations where they are found. New Units like Conquistadors, Fur Trappers, Canoes, Dragoons and Clippers, add new elements to the game, but I haven’t created new icons and animations, just re-purposed unused ones. The Tech Tree and improvements and wonders have been altered as well, but there are no Civilopedia changes as of yet.
-------------------------------------------
To run:
Please Note: you should always back up your original files before copying new art files into Civ 3.
All included files have been zipped with their full path info. This means that they should automatically unzip to the right folders, assuming you have the default installation and are using a good unzipper. Otherwise, just move the files to the proper places.
Included in this archive:
* readme11.txt - This file
* Jasons Colonization v11.bic - The Scenerio file. Place this in your Civilization III/Scenerios/ folder
* resources.pcx - the resource graphics. Place this in your /Civilization III/Art/ folder.
* All other *.pcx files - The founding fathers grphics. Place these in your /Civilization III/Art/SpaceShip/ folder.
* Unit files: all *.ini files should go in new folders in /Civilization III/Art/units/. For example, Dragoons.INI should be placed in the new folder /Civilization III/Art/units/Dragoons/.
Note: the mod will not work correctly if any of the above steps are not performed!
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