Announcement

Collapse
No announcement yet.

Good Map-maker Needed

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    It's not all.


    Get rid of all the big plains/tundra/desert/jungle concentrations. There should be some of those tiles(for resources, among other reasons), but there shouldnt be entire islands filled with them.

    And give horses and iron to every starting islands, with other resources distributed on the small ones.

    Also make sure there are enough resources. We dont want 3 Coal resources on a six players map.

    Agreed?
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

    Comment


    • #17
      Luxuries are also important. Every civ should have at least two-three of them within reach either on the main island or nearby ones. They should also come in small patches, to allow trading.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

      Comment


      • #18
        We're six players. Each of us could have a world supply (6) of one exclusive luxury, and the two remaining luxuries (could be wines and furs) could be with a civ supply (1) near the starts of each civs.

        So, for instance, if I had incense as "my" exclusive luxury, I would expect to find a total of six incenses, one fur and one wine at my starting landmass or the closest islands.

        Comment


        • #19
          Maybe 5 will be better, so 1 other player still will be able to get your exclusive luxury (Where the last one is to find on one of the islands nearby...
          This space is empty... or is it?

          Comment


          • #20
            Definitely would like for there to be rivers, especially on starting islands, would prefer for a nonplayer to start the game and then send it to the first player.

            Comment


            • #21
              Originally posted by ADG
              Maybe 5 will be better, so 1 other player still will be able to get your exclusive luxury (Where the last one is to find on one of the islands nearby...
              Agreed, but this still makes 6 luxuries of every type, just that now each of us has not 3 but 4 luxuries around.

              5 supplies of his "almost exclusive"
              1 supply of another player's "almost exclusive"
              1 wines
              1 furs

              Did I got this right? This makes the game somewhat easier.

              Comment


              • #22
                Yeah, looks ok.

                I agree to what GF said about rivers. Starting without irrigation on the main island is not going to be pretty.
                "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                Comment


                • #23
                  There are:
                  5 of an exculsive luxury to every home island
                  1 of another civs exclusive luxury on 1/6 home islands
                  2 of a luxury
                  1 of a luxury

                  As for strategic resources. Every civ will have iron and horses. Every island is lacking a strategic resource or two but throughout the world there are generous quantities of all resources.

                  Every home island has great land with rivers. Every home island has a decent start location.
                  For your photo needs:
                  http://www.canstockphoto.com?r=146

                  Sell your photos

                  Comment


                  • #24
                    Thank you very much, Sheik!

                    Players are, in that order:

                    1 - Eli (Egypt) Industrious and Religious
                    2 - ormuzd (Japan) Militaristic and Religious
                    3 - Sir Ralph (Celts) Scientific and Industrious
                    4 - ADG (Aztecs) Industrious and Religious
                    5 - CerberusIV (Ottomans) Scientific and Industrious
                    6 - GhengisFarb (Germans) Industrious and Religious

                    Could you change the civ traits and starting techs accordingly?

                    Additionally, I want my civ, the Celts, customized, as I would like to try an Ultima VII revival game .

                    Leader Name: British
                    Formal: Britannia
                    Noun: Britannians
                    Adjective: Britannian
                    Title: Lord

                    If that is fine with the others, we could get things started, the earlier, the better.

                    Comment


                    • #25
                      Alright, do the other players want anything changed?

                      Did you say you wanted no starting techs?
                      For your photo needs:
                      http://www.canstockphoto.com?r=146

                      Sell your photos

                      Comment


                      • #26
                        Originally posted by Sheik
                        Alright, do the other players want anything changed?

                        Did you say you wanted no starting techs?
                        I think it was decided to go with starting techs afterall.

                        Comment


                        • #27
                          We excluded the commercial and expansionistic trait, because they are completely useless (no corruption, small islands), but provide prerequisite techs to Map Making. Since we did that, we can play with starting techs, according to the chosen traits.

                          Militaristic: Warrior Code
                          Religious: Ceremonial Burial
                          Scientific: Bronze Working
                          Industrious: Masonry

                          Comment


                          • #28
                            Wonders :

                            All wonders that have effect for "every city on the continent" should be changed to have the same effect for "every city".

                            Tech rate should also be adjusted, probably. We're still discussing it.
                            "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                            Comment


                            • #29
                              Originally posted by Sir Ralph
                              We excluded the commercial and expansionistic trait, because they are completely useless (no corruption, small islands), but provide prerequisite techs to Map Making. Since we did that, we can play with starting techs, according to the chosen traits.

                              Militaristic: Warrior Code
                              Religious: Ceremonial Burial
                              Scientific: Bronze Working
                              Industrious: Masonry
                              Since no one starts out with Alphabet and Pottery due to the fact that we elimated those traits perhaps we could give those two techs to everyone as additional starting techs to help speed up advancement to Mapmaking.

                              Comment


                              • #30
                                This would be possible, as it would be possible to play without starting techs at all. But we shouldn't confuse our map maker with discussions here. Let's discuss this in the other thread.

                                To Sheik:

                                Wonders that need changes to make it better to build them on small islands:
                                The Pyramids (change to "Gain in every city" upper right)
                                Sun Tzu (change to "Gain in every city" upper right)
                                JS Bach's Cathedral (unselect "continental mood effect" lower left)

                                Tech rate for huge maps:
                                Set to 280, in the mid between large and standard (I think we agreed on this).

                                Comment

                                Working...
                                X