We need someone to make the map for the PBEM game in the above thread. There is no need to make the entire map, just some modifications to a random Archipelago/80% Water map.
Announcement
Collapse
No announcement yet.
Good Map-maker Needed
Collapse
X
-
Good Map-maker Needed
We need someone to make the map for the PBEM game in the above thread. There is no need to make the entire map, just some modifications to a random Archipelago/80% Water map."Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.Tags: None
-
Is this the complete list:
No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
No tech trading - I'm not sure about that, but it might add some more flavor to the game.
Bombardment kills - To make ships and carrier-based aircraft more effective.
30% faster vessels - To make ships more effective.
20% cheaper vessels - To make ships more easily available.
Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.
If so what do you want the map to look like? Do you want somewhat equal resources? Do you want some civs starting close together and others starting far apart?
-
Originally posted by Sheik
Is this the complete list:
No corruption - To make powerful and far cities that will function as bases an important aspect of the game.
No tech trading - I'm not sure about that, but it might add some more flavor to the game.
Bombardment kills - To make ships and carrier-based aircraft more effective.
30% faster vessels - To make ships more effective.
20% cheaper vessels - To make ships more easily available.
Pre-made - The random map generator cannot create the map we need, most of the time there will be 2-3 major land masses that will have to be divided and small islands that will have to be added.
If so what do you want the map to look like? Do you want somewhat equal resources? Do you want some civs starting close together and others starting far apart?
There should be six starting islands that each can can support approxiamately 3-4 size 21 cities.
Am not sure how they want resources distrubuted or if they want them randomly distribruted.
Comment
-
Do you want y-wraping and x-wraping on?
Comment
-
-
Goody huts on starting islands? Goody huts on other islands, but noit starting one? Or no goody huts at all?
Comment
-
No goody huts on starting island but goody huts on other islands.
Reason - so no-one gets a key tech early (and a boost towards map-making) or a settler/town. That way the early game should be level up to the point we all reach MM and after that someone getting lucky from a goody hut won't make a really big difference.Never give an AI an even break.
Comment
-
Alright, I have a map ready.
1. Huge
2. Islands (Bigger than you wanted but not too big)
3. + 30% Ship Movement (Rounded to nearest whole number .5 rounds up)
4. - 20% Ship Cost (Rounded same as #3)
5. No Corruption on all dificulties
6. X-Wraping On, Y-Wraping Off
7. Barbarian camps exist and barbarians are at Roaming
8. Goody huts on other lands besides home island
9. Bombardment Kills (All units that had a bombard value now have lethal land and lethal sea)
10. Every civ can now build any UU and the unit that UU originally replaced.
11. No unit starts a golden age
12. Start locations are not player or civ specific.
Tell me if you want it posted here and if there is anything else you want.
Comment
-
One more thing, can we please make sure, that the conditions are at least a bit fair? As far as I know, the map generator isn't very generous with lakes and rivers on archipelago, and to be stuck on a plains island without the hope to irrigate it would be disastrous for this player. Same goes, of course, for hills and jungle.
Comment
Comment