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  • New Governments/Mod Advice Criticism Encouraged

    I'm sure this has been done a thousand times but I would like some advice on some governments I've created. If you think these would be balanced or not. I'm new to modding and I also have some questions if one of you guys could point me to a FAQ or one of the threads that answers my questions.

    OK here are the governments:

    Theocracy
    Forced Labour
    Problematic Corruption
    Draft Rate 2
    Military Police 3
    Support 4,4,8

    I replaced monarchy's place on the tech tree with theocracy. I see theocracy as being an improved despotism. High corruption but having the 4 support for towns will make it great for waging war for small civs. You also get the ability for the hanging gardens wonder with the advance of theocracy.

    Fascism
    Forced Labour
    Nuisance Corruption
    Draft Rate 3
    Military Police 6
    Support 4,6,10

    I see this as the ultimate industrial age military machine. Very high support and high military police. Corruption is a problem though. I replaced the communism advance since nationalism is a definite requirement of fascism. The fascism advance also gives you the ability to build the police station like communism used to.

    I also changed some of the current governments

    Republic stays the same

    Because of the creation of Theocracy I bumped up the corruption of Monarchy to nuisance rather then problematic. This will make it sort of an inbetween Government I hope. Good to wage war when your empire gets a little bigger. I put it on the tech tree just after monotheism is created.

    Communism I wasn't sure what to do with, it seems communual corruption is broken. Everytime the AI becomes communist it's civ goes down the crapper and I rarely chose communism since communual corruption just sucks. What I've done is give communism minimal corruption instead of communual. I hoped this would make it more viable and make it inbetween Fascism and Democracy for war/trade purpouses. Communism becomes available after the industrialization advance. I also got rid of veteran spies. For reasons below.

    Democracy I got rid of the worker bonus and the immune to propaganda. You will see why below.

    I wanted to create 2 modern age governments, governments that could be or could have been.

    Corporate Tyranny (couldn't think of a better name)
    Forced Labour
    Minimal Corruption
    Draft Rate 4
    Military Police 6
    Support 6,8,12
    Veteran Spies

    This government I see as being the ultimate war machine available in the modern era. It is created through massive electronic survielance of the population and is run by mega-corps. The corporate tyranny advance also gives the city improvment electronic survilance this reduces corruption (possible waste also) like a police station.

    The other government I got screwed with as the editor was unable to make it. I wanted a social democracy, this would be a libral globalized market with consumers awakened to the ethical parts of buisness. Sort of the flip side of the tyranny above. Unfortunately it wouldn't let me do what I wanted to do. I wanted to make it have a +2 trade bonus and very high war weariness(among other things) the editor would not let me give the trade bonus or very high ww so my idea was screwed here. So instead I chose to experiment with something else.

    Social Democracy
    Pay Citizens
    Worker rate of 3 (150%)
    Communual Corruption
    Draft Rate 1
    Military Police 0
    Support 0,0,0
    Standard trade bonus
    Immune to propaganda

    Basically a socialist democracy. It just doesn't seem powerful enough in comparison to the corporate tyranny though and I can't think of a way to make it comparable while still keeping it a trade centered/anti-war government. I wanted to experiment with communual corruption in a non-war like government.

    Also do you think with the short time left at the end of the game that it is worthwhile to include modern governments? Maybe making spaceship advances cost more or the parts for the spaceship cost more might make the modern age drag out longer? What do you guys think of all the governments? Balanced or no? Any way to make a trade bonus of +2 outside of the editor or very high war weariness so I can have my social democracy?

    Now modding questions:

    What's the best program to use to make the little icons for the government types? How the hell do you find out the X and Y coordinates to place the new government techs on the tech tree? How do you draw the lines for new techs? How do you change what the science advisor says when you move over a tech? Why did they make the editor such a limited peice of crap?

    Any help or criticism would be great. I wanted to make this a discussion of game balance not politics.

    So, no I don't support fascism. Yes I realize that stalin and hitler killed lots of people. Yes I realize to a libertarian a corporate tyranny could not exist since corporations are all run by saints. Ok that should hold off any political discussions I hope.


  • #2
    Replace "Communism" with "Bolshevik Socialism" or "Maosim" (as I did in the editor), as they're a lot more historically accurate. "Communism" simply never existed, but "Bolshevism" and "Maoism" did. Set them on "Communal" corruption, but give them the advantage of higher worker bonus and extra military police.

    The name "Corporate Tyranny" (although it unfortunately exists ) sounds kind of awkward. How about renaming it "Corporate Republic"?
    "When we begin to regulate, there is naming,
    but when there has been naming
    we should also know when to stop.
    Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

    Comment


    • #3
      I don't think that Theocracy should have a great military advantage. It should rather have very low corruption since people in theocratic countries tend to be very law-abiding. Theocracy should also have a rate cap because of the stiff religious doctrines.

      Fascism seems a bit too strong. It should be burdened with zero assimilation rate and resistance penalties since a fascist state does not accept ethnic minorities.

      What is the real world equivalent of corporate tyranny?
      The difference between industrial society and information society:
      In an industrial society you take a shower when you have come home from work.
      In an information society you take a shower before leaving for work.

      Comment


      • #4
        What is the real world equivalent of corporate tyranny?
        Microsoft.
        "When we begin to regulate, there is naming,
        but when there has been naming
        we should also know when to stop.
        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

        Comment


        • #5
          Originally posted by Azeem


          Microsoft.


          I'm going to change theocracy to city-states wish I could think of a better name for this, maybe confederacy but that seems too modern of a word for an ancient government. This would make more sense having the highest corruption of the two ancient era governments and also make sense with the four support for towns. The city state government would be like a loose confederacy of cities working together for the common good of all of them.

          I orginally thought of making fascism have zero assimilation, I just may do this as it is realistic but I also don't want to cripple fascism. I figured fascism having a corruption rate of nuisance would make up for it's military advantages. I understand how corruption works but I'm not sure how much the diffrent corruption levels really effect corruption.

          Yeah I think the suggestions about communism are good. The higher worker bonus and more military police maybe boost the military police to the same that fascism has to 6 this may offset the communual corruption. Since I removed democracy's worker bonus and immunity to propaganda it might make communism a viable alternative. I could make socialist democracy have a worker bonus of 200% along with the trade bonus and the communual corruption it would make it like a super combo of democracy and communism. Maybe also set it's war weariness to low so it could compete with corporate tyranny.

          I did think of corporate republic but I didn't want to rip off CTP and I don't see this form of government really being a republic. Basically I see it as a country/civ where electronic survielance has become pervasive and private police forces/armies ect... are all used. The government would be helpless to make any decisions, it would be a tyranny. I still don't like the name corporate tyranny but republic doesn't really fit either.

          I managed to get the x and y set for the diffrent advances on the tech tree so they are in the right places that was a huge pain in the butt. I still need to know how to make the lines between tech advances on the science advisor's screen. I also have a problem that when I go to the edit rules the whole box doesn't show up on my screen and since the box doesn't have minimize and maxamize options I can't move the box to see the bottom.

          Comment


          • #6
            Oh, just to clarify. For the two modern governments there is no real world equivalent. These two governments are supposed to simulate governments that could be, will be or may have been. Not really future governments but ones that may have been around if things had went diffrently or that may come in the near future. Since the game has no modern day governments I thought it would be cool to have a couple. Unfortunately since the editor won't let you create one more era that's all I could do.

            Comment


            • #7
              There was some German forum visitor here a while ago giving info about Democratic Socialism. According to what he says, their "Social Democracy" in Germany is not really a mix of "Communism" (which is really "Bolshevism" in the game) and "Democracy", but is really an actual Democracy but with government sponsored benefits for the citizens.

              They really ought to allow you to set corruption by a numerical value in the editor.
              "When we begin to regulate, there is naming,
              but when there has been naming
              we should also know when to stop.
              Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

              Comment


              • #8
                Calling social democracy a mix between communism and democracy is like calling the American government a mix of fascism and anarchism.
                The difference between industrial society and information society:
                In an industrial society you take a shower when you have come home from work.
                In an information society you take a shower before leaving for work.

                Comment


                • #9
                  Yeah our government in Canada is similar to Germany's government. This government I'm making for the game would be more socialist then Germany or Canada. I wouldn't call Canada or Germany socialist democracies I would call them representative democracies with a mixed economy, that's just my opinion. Most socialists in Canada either believe in a mixed economy or are evolutionary socialists that believe through slow changes in democracy the utopian ideal of marxism can be reached. I'm less concerned with the terms and things, I'll work more on that later anything can be justified if you use enough words. Look at this forum how many arguments on here about the governments/civs with people from all sides defending this attribute or that attribute with reasonable arguments.

                  I didn't mean to call socialist democracy literally a mix between communism and democracy in a political way. I meant that it's attributes in the game would be a mix of both communism and democracy's game attributes making it cool for a late game government and unique. Just like the corporate tyranny is like a souped up fascism in it's attributes. Both the socialist democracy and the corporate tyranny of my mod are non-existant governments today. I'll explain it in civ terms-I think if a civilization that exists today put some beakers into reasearching these government's techs it could be possible to have one of them today or in the near future. Please though guys I want to hear your opinion on how you think these governments will work in the game with the attributes I've assigned them, I'm not going for a political debate.

                  I'm more concerned about game balance at this point. I want all the governments to be usefull I don't want any of them to be like communism in Civ 3, a almost useless government in my opinion. It seems people around apolyton use republic for war or democracy for peace with a few favouring monarchy over republic in wartime and a very, very small amount using communism.

                  The makers of Civ 3 must be big time commie haters to have crippled it from what it was in Civ 2. Or maybe they just didn't realize how bad communual corruption would suck @## when put into practice. I know the AI whenr it goes into communism it's civ goes down the tubes. Communism really was cool in Civ 2. If you had a large empire you could switch to communism and wage a decent war but still maintain your tech. I used communism a lot in Civ 2 since I stopped using the fundie government because it made the game to easy.

                  After I get the governments worked out, I'm going to start on new units and altering the current units. Does anyone know if I make a mod for Civ 3 when I buy PTW will I be able to bring the mod over to PTW or will I have to do all the work over again?
                  Last edited by SirTweek; February 15, 2003, 12:51.

                  Comment


                  • #10
                    Fundamentalism was WAY OVERPOWERED in CivII! I overran enemy civs with HUGE armies of fanatics.
                    "When we begin to regulate, there is naming,
                    but when there has been naming
                    we should also know when to stop.
                    Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                    Comment


                    • #11
                      Yeah what I used to do was build up my tech and stay nice and peaceful in a democracy until I got bored of doing nothing but hitting next turn then I would switch to fundementalism and conquer the world.

                      Comment


                      • #12
                        OK here is the final governments I made I tested them out and the computer uses them but still seems to favour republic in the early times but then maybe I was just stuck near a bunch of wimpy civs that didn't want to fight.

                        Despotism, Anarchy, Republic remain the same.

                        Monarchy--Prerequisite polytheism (reduced the cost of polytheism slightly to get out of despotism faster)
                        Forced Labour
                        Problematic Corruption
                        Draft Rate 2
                        Military Police 3
                        Support 4,4,8
                        This was a good government for starting out and expanding with 4 support for towns.

                        Theocracy--Prerequisite theology
                        Pay citizens
                        Nuisance Corruption
                        Draft Rate 2
                        Military Police 3
                        Support 2,4,8
                        This was good to switch to once your civ gets bigger.

                        Fascism-Prerequisite nationalism (The Fascism advance also gives the police station improvement)
                        Forced Labour
                        Nuisance Corruption
                        Draft Rate 3
                        Military Police 4
                        Support 4,6,10
                        Workers 150%
                        Resistors are a greater problem and there is half the assimilation that other modern governments have.
                        Still not sure if this is overpowered but I think with the resistance penalties and the nuisance corruption it is handicapped enough.

                        Communism-Prerequisite industialization
                        Forced Labour
                        Communual Corruption
                        Draft Rate 3
                        Military Police 6
                        Support 2,4,8
                        Workers 150%
                        Elite Spies
                        I'm hoping the advantages here make it comparable to fascism and democracy as an option.

                        Democracy I removed the immunity to propaganda everything else is the same.

                        The two modern governments---

                        Social Democracy
                        Pay Citizens
                        Minimal Corruption
                        Draft Rate 2
                        Military Police 0
                        Support 0,0,0
                        Workers 200%
                        Immune to propaganda, standard trade bonus, high war weariness
                        I ditched the idea of a communistic democratic government and instead went with something like a socialist democracy would be today. Draft rate is one higher the democracy, faster workers and immune to propaganda.

                        Statism--Prerequisite computers (The statism advance also gives the electronic survielence improvment which reduces corruption like a police station)
                        Forced Labour
                        Minimal Corruption
                        Draft Rate 4
                        Military Police 4
                        Support 4,6,10
                        Workers 150%
                        Veteran Spies
                        Resistors are stronger against this government and assimilation is half that of social democracy.
                        This is a government that could be if fascism survived it's like fascism but with a modern economy and modern methods to keep control of the population.

                        So those of you have responded earlier what do you think of the changes it seems to work out ok even though I'm thinking of reducing Statism's draft rate to 3 since it's main bonus over fascism is the increase to minimal for corruption. I might cripple republic a bit maybe put it's corruption down to problematic since the computers seems to love the republic.

                        Comment


                        • #13
                          Ive made a simmilar mod,

                          I used "Commercialism" (name-wise) as opposed to corporate tyranny, however my premise for the gov was differant than yours.

                          I made it as an uber-capitalist society with a canibalistic market that leaves droves starving in the streets while 4 or 5 at the top have everything. I gave paid labour, dont pay improvment upkeep, no free military, middle-of-the-road corruption, and high war-weariness (the poor dont like being sent off to die for the rich)


                          -Tim Smith
                          tim@jlc.net
                          -Tim Smith
                          tim@jlc.net
                          http://anubis.killminusnine.net

                          Comment


                          • #14
                            Well, really the game needs the governments modded as it is unmodded it is completly unbalanced. Almost all my games on any difficulty I only use democracy or republic. War weariness is a joke, communual corruption sucks and the unit supports for the other governments are nothing in comparison to what a republic and democracy can support with the trade bonus. I changed my idea of corporate tyranny to statism-a modern day fascism. Hey your description of commercialism sounds like where I live now

                            Comment


                            • #15
                              Originally posted by Optimizer
                              Calling social democracy a mix between communism and democracy is like calling the American government a mix of fascism and anarchism.
                              ... Your point ?

                              "We" (USA) have relentlessly pursued the lowest common denominator of social interaction as an adjunct to mindless and over-indulgent consumerism --THAT's the corporate tyranny. The once grand American Republic now has de facto economic fascism (recall that fascism also refers to a state-directed, symbiotic relationship with large scale corporate entities) and incipient anarchy in the creeping realization that we don't get to vote on the really important stuff, and when we try to misbegottenly mimic a parliamentary system ("misbegotten" because we have a two-party SYSTEM, period) people who care about strip mining wind up throwing presidential elections to the oil industries.

                              So maybe no anarchy, but unaddressed disenfranchisement, which maybe even wupping Iraq's posterior won't make go away.

                              ... But, seriously, folks, ours is the corporate tyranny. Mr. Enron runs free, **** Cheney (I'm VERY amused that the board-software sensors part of the Veep's name as an obscenity ...) won't fess up to having the countries energy policy dictated by oil execs -- and the real national anthem should be Paul Simon's already decades old "American Tune"!

                              @!#$!!*(#!,

                              Oz
                              ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

                              Comment

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