I'm thinking it would have been nice with a unit called "Emigrant" or maybe "Colonist". This unit will be used for moving of population instead of building a worker or settler (build in city A, added to city B). I haven't decided wether it should cost 1 or 2 population units yet, maybe 2 too make a move of a city more efficient. Or maybe one of each. The cost will be less than worker if it "contains" 1 pop and between worker and settler if it "contains" 2 pop. ADM = 0/0/1 and may be captured. So my questions:
1) Does anyone have/know of a unit suitable for this? Should look like a settler, but not quite the same.
2) Does the AI currently add workers/settlers to it's cities? I use (often foreign) workers to increase population in small cities and my own to add "my" people to newly captured cities.
3) What is your opinion about this idea? (Just interested, I do what I want anyway....)
Thanks and regards,
The moonloving Wolf
1) Does anyone have/know of a unit suitable for this? Should look like a settler, but not quite the same.
2) Does the AI currently add workers/settlers to it's cities? I use (often foreign) workers to increase population in small cities and my own to add "my" people to newly captured cities.
3) What is your opinion about this idea? (Just interested, I do what I want anyway....)
Thanks and regards,
The moonloving Wolf
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