Strange thing happened which I cannot explain. I was working on a personal mod and noticed in 2-player hotseat that the AI were falling way behind. Upon checking cities I discovered that the capacity of their granaries had been doubled to 40! Their production boxes were also doubled in size. (settler takes 60 shields). This was preventing them from producing settlers fast enough. It was almost as if a "decelerated production" option had been triggered somehow. Everything was normal for the two human players. I see no way to adjust this in the editor, so what happened? I have made many changes and was working with a longer science route (minimum 20 turns) to slow things down, and wondered if this might be the explanation, but I was unable to duplicate the phenomenon in debug mode with a 20 turn minimum. Any ideas?
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Decelerated production?
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What level are you playing?
What level is the AI playing?Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Mystery solved. In the editor, "player properties", I inadvertently failed to check any of the players as "human". This results in the AIs in hotseat games getting "decelerated production" i.e. one half the normal growth rate and production rate. If one player is checked as "human" (normal setting), then the AIs act normally. I don't know if this quirk was intended, but it allows humans in a hotseat game to focus on their internal competition at the expense of the heavily handicapped AIs, if that is their wish.
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Change the default difficulty setting for the AI, or do it civ by civ in the options for each civ.
Should work.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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New insight! I believe what we are seeing is a variant of the problem of always being in "chieftain" mode in hotseat mode as mentioned in several threads. The phenomenon of "decelerated production" is simply the normal "Chieftain" mode in an ordinary PTW SP game! You can confirm this by running PTW in DEBUG mode and start a game in Chieftain. Check out the AIs as soon as they found their first city. They all have "decelerated production" — a severe handicap. The strange thing is that this is not mentioned by Firaxis as a characteristic of chieftain. I have not looked at Warlord. Might be there too for all I know. A known bug forces chieftain mode in hotseat, hence dedelerated production for the AIs. BUT, there is a workaround which I picked up on Civfanatics (and have confirmed works), namely: start any normal SP game and leave immediatey. Now, start your hotseat game, and it will NOT revert to chieftain. You can confirm this from the AIs first score which is +10 if you are playing in chieftain mode, and otherwise higher (+40 for monarch). This sounds crazy but worked for me. This was a tough nut to crack because it had nothing to do with my mod or my settings!
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