I did not particularly like the mad land grab at the beginning of the game so I did a bit of editing trying out various things.
Making settlers hideously expensive (umh same shield cost as the Collusus) works very nicely to slow the land rush down but hampers the AI so much that I had to go up two difficulty levels to compensate and refrain from early attacking (it is, alas, only a roughly approximate compensation).
Tagging settlers as wheeled (I stole that idea from Willem who posted it in some other thread) helps a bit.
Does anyone else (umh Willem where are you?) have any more ideas on how to slow down the expansion rate without unbalancing the game?
Making settlers hideously expensive (umh same shield cost as the Collusus) works very nicely to slow the land rush down but hampers the AI so much that I had to go up two difficulty levels to compensate and refrain from early attacking (it is, alas, only a roughly approximate compensation).
Tagging settlers as wheeled (I stole that idea from Willem who posted it in some other thread) helps a bit.
Does anyone else (umh Willem where are you?) have any more ideas on how to slow down the expansion rate without unbalancing the game?
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