Accelerated Production is a wonderful thing for multiplayer games, essentially cutting the number of turns you need to play in half. Unfortunately, AP is so unbalanced that it is a totally different game than normal civ3. This mod is an attempt to fix that.
I have tested it quite a bit myself, but I would appreciate other people's input. Here is the complete list of changes.
This is the exact date system used:
By default, AP makes the following changes:
Here is the .bix file. I left all the game rules and victory conditions open, so be sure Accelerated Production is on when you start the game.
I have tested it quite a bit myself, but I would appreciate other people's input. Here is the complete list of changes.
- Double worker speed (Triple road building speed)
- Half min and max research time (2 and 20)
- Double culture from improvements
- Half golden age length (10)
- Half shields from pop rushing (10)
- Half duration of unhappiness from rushing/drafting (10)
- Half shields from harvesting forest (5)
- Double resource disappearance rate
- Double pollution from improvements
- Half cost for Build Embassy and Steal Technology
- Half turns before the game ends (270)
- Double years per turn
This is the exact date system used:
- First 13 turns = 100 years each (-4000 to -2700)
- Next 12 turns = 80 years each (-2700 to -1740)
- Next 20 turns = 50 years each (-1740 to -740)
- Next 25 turns = 40 years each (-740 to 260)
- Next 49 turns = 20 years each (260 to 1240)
- Next 51 turns = 10 years each (1240 to 1750)
- Next 50 turns = 5 years each (1750 to 2000)
- Next 50 turns = 1 year each (2000 to 2050)
By default, AP makes the following changes:
- Half shield cost for all projects
- Half food required to grow
- Half research cost
- Half upgrade cost
Here is the .bix file. I left all the game rules and victory conditions open, so be sure Accelerated Production is on when you start the game.
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