This map is an attempt to render an accurate earth map with as little distortion as possible. This was done by using a mercator-like projection and cuting off the top and bottom at 60* lattitude (roughly the artic and antartic circle). This has two benefits...as stated above it reduces distortion greatly, and two it prevents massive artic empires in northern Russia and Canada...those of you who play against cpus on most earth maps know what I am talking about
I do not think this takes much from the play either as these regions are pretty historically unimportant in civilization terms
Also I made most small islands costal squares...this allows one to use them for exploration with galleys and caravels but saves one from having 50 disproportionately large islands all over the map (and now you do not have to wait for marines to take all those stupid little things from the ever expanding cpus) so every island which would be just one square was either connected together with other nearby island or eliminated
I am a geography and mathmatics major and went to length to attempt to make the map accurate to 4000bc...obviously there are lots of comprimises to be made because of the large tiles...playability and accuracy also conflict often and I tried to chose accuracy
I have one version of the map with all civs at right strating locations and one where there are 12 more or less equally valuable/viable and equally spaced starting locations (4 in americas 8 in eurasiafrica)
The resources are just randomly distributed...I did this for two reasons...first much resource production is a matter of historical happenstance (e.g. brazil has just as much mineral wealth as russia or the us it just does not have the capital/infrastructure to exploit it)...secondly I view the resources in civ3 as proxies...so oil is more like "energy" and horses are "ridable beasts" etc. This makes some sense with the strategic resources and perfect sense with luxery resources since their selection/distibution is ure historical happenstance
If there is enough interest I might do an accurate resource map,but the research for that is a lot of work
Please give me feedback as I am still working on this and would greatly appreciate any comments positive or negative...
India and Indochina still need some work but I have not been able to get them in a configuration I like
I do not think this takes much from the play either as these regions are pretty historically unimportant in civilization terms
Also I made most small islands costal squares...this allows one to use them for exploration with galleys and caravels but saves one from having 50 disproportionately large islands all over the map (and now you do not have to wait for marines to take all those stupid little things from the ever expanding cpus) so every island which would be just one square was either connected together with other nearby island or eliminated
I am a geography and mathmatics major and went to length to attempt to make the map accurate to 4000bc...obviously there are lots of comprimises to be made because of the large tiles...playability and accuracy also conflict often and I tried to chose accuracy
I have one version of the map with all civs at right strating locations and one where there are 12 more or less equally valuable/viable and equally spaced starting locations (4 in americas 8 in eurasiafrica)
The resources are just randomly distributed...I did this for two reasons...first much resource production is a matter of historical happenstance (e.g. brazil has just as much mineral wealth as russia or the us it just does not have the capital/infrastructure to exploit it)...secondly I view the resources in civ3 as proxies...so oil is more like "energy" and horses are "ridable beasts" etc. This makes some sense with the strategic resources and perfect sense with luxery resources since their selection/distibution is ure historical happenstance
If there is enough interest I might do an accurate resource map,but the research for that is a lot of work
Please give me feedback as I am still working on this and would greatly appreciate any comments positive or negative...
India and Indochina still need some work but I have not been able to get them in a configuration I like
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