Firstly, hello forum! I had a few problems getting registered but I am now, so hello.
Anyhow, I am making a scenario based upon the world in the year 1900 continuing to the year 2050 or thereabouts. I am making it using the PTW modified editor and have so far encountered quite a few unfixable problems, such as the lack of a diplomacy option.
This doesn't bother me unduly. I was originally going to have a scenario starting at the outbreak of hostilities in World War 1, but I have scaled it back and ignored the possibility of editing diplomacy.
But I have a few other questions to ask of the more experienced modders here:
1) Is there anyway of 'defogging' the map? I would like to see all the nations from the start, rather than have almost everything in shadow to begin with. This is due to such entities as the British Empire, and the fact that different parts of those entities will need to trade, which requires geographical knowledge.
2) Is there any way of changing the nationality of civilians in a city whilst retaining a different owner of said city (eg having a British city filled with Indian nationals)?
3) Can I modify each civ's technological level and treasury in the editor so what the player starts with is dependant on what civ he chooses to play? As it is I am having to make one scenario variant for each playable nation in order to give each one truly unique treasuries and technologies.
Help would be appreciated.
Anyhow, I am making a scenario based upon the world in the year 1900 continuing to the year 2050 or thereabouts. I am making it using the PTW modified editor and have so far encountered quite a few unfixable problems, such as the lack of a diplomacy option.
This doesn't bother me unduly. I was originally going to have a scenario starting at the outbreak of hostilities in World War 1, but I have scaled it back and ignored the possibility of editing diplomacy.
But I have a few other questions to ask of the more experienced modders here:
1) Is there anyway of 'defogging' the map? I would like to see all the nations from the start, rather than have almost everything in shadow to begin with. This is due to such entities as the British Empire, and the fact that different parts of those entities will need to trade, which requires geographical knowledge.
2) Is there any way of changing the nationality of civilians in a city whilst retaining a different owner of said city (eg having a British city filled with Indian nationals)?
3) Can I modify each civ's technological level and treasury in the editor so what the player starts with is dependant on what civ he chooses to play? As it is I am having to make one scenario variant for each playable nation in order to give each one truly unique treasuries and technologies.
Help would be appreciated.
Comment