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MOD: The Years of Rice and Salt: PtW

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  • MOD: The Years of Rice and Salt: PtW

    After playing ixnay's scenario, I just had to make a PtW version of it. Here's the readme file:

    Overview:

    Based on the novel of the same name by Kim Stanley Robinson (©2002, Bantam books). The black plague has swept through Europe, killing 99% of the population. Without European influence, the stage is set for China and Islam to rise up and become major world powers. This scenario uses Marla Singer's World Map. Scenario created by Kyle Stadler (ixnay37), and modified for Play the World by Matthew Dimitroff (Switch).

    Civilizations:

    There are 10 civilizations to choose from. The default is Dar al-Islam. To change which civilization you wish to play, open the .bix file in Civ3XEdit, and check a different player as "Human Player" under Player Properties.

    Dar al-Islam
    Leader: Sultan Mawji Darya
    Capital: Mecca
    Expansionist, Religious

    The Muslims control a large section of land, including most of the Middle East and the northern coast of Africa. They have begun repopulating Europe and have several trading posts along the eastern coast of Africa. Their tech level is in the mid-middle ages. Playing as Dar al-Islam, your best bet would be to expand into Europe and Africa, and eventually into America.

    China
    Leader: Emperor Zhu Isao
    Capital: Beijing
    Militaristic, Scientific

    The Chinese have a large population and are surrounded by plenty of open land to colonize. Admiral Kheim has a Galleon that, while it could be used to attack Nippon, is able to reach America. They are in the mid-middle ages. Playing as China, your best bet would be to go on the offensive as soon as possible and expand quickly.

    India
    Leader: Kerala Nadir Shah
    Capital: Delhi
    Scientific, Commercial

    The Indians have a large population but not as much territory as the Chinese. Their military is not as powerful as their neighbors, but they do have superior research compared to everyone else. Playing as India, your best bet would be to maintain a tech lead and use that to defend against invaders and eventually go on the offensive.

    Mughals
    Leader: Khan Abdul Aziz
    Capital: Samarqand
    Militaristic, Industrious

    The Mughals are strategically located on the silk road that connects China to Dar al-Islam. Be careful of attacks from these civilizations; however, India has a weak military and is an inviting target... They are in the early middle ages.

    Golden Horde
    Leader: Khan Temur
    Capital: Astrakhan
    Militaristic, Religious

    The Golden Horde is composed of the remnants of the Mongol empire in Eastern Europe. Eastern Europe and Siberia are both ripe for settling. They are in the early middle ages.

    Ottoman Empire
    Leader: Sultan Caliph Selim
    Capital: Constantinople
    Industrious, Scientific

    The Ottomans are small, but well defended. Located between the Golden Horde, Dar al-Islam, and the Mughals, they have little room to expand. They are in the early middle ages. The Balkans lie empty and are probably the best place to grow into while you build up.

    Nippon
    Leader: Shogun Tokugawa
    Capital: Edo
    Industrious, Commercial

    The Nipponese are somewhat protected by the islands that they inhabit, but must watch out for Chinese expansion. They are in the late ancient era. Your best bet for survival is probably to expand north of China.

    Hodenosaunee
    Leader: Chief Daganoweda
    Capital: Hodenosaunee
    Religious, Commercial

    The Hodenosaunee are a confederation of Native American tribes in North America. They cannot build settlers, but start with four of them. Expand wisely, and watch out for the imperialistic Chinese and Muslims.

    Aztecs
    Leader: Chief Montezuma
    Capital: Tenochtitlan
    Religious, Militaristic

    The Aztecs represent Central and South American Native Americans, and are weak and technologically inferior, but very wealthy. They cannot build settlers. They are a very inviting target for everyone else.

    Native Africans
    Leader: Chief Shaka
    Capital: Zimbabwe
    Militaristic

    Though the Africans control a very large amount of land, it is composed of several seperate tribes that are technologically inferior. They cannot build settlers. Their greatest threat is the Muslims, but if they can unify they might stand a chance of survival.


    So, enjoy this scenario. If you find any problems, inaccuracies, or gameplay issues, post them here.

    I am also looking for ideas on adding or altering units and the like. Please post any you may have.



    v1.0 removed after 324 downloads
    v1.01 was moved here after 9 downloads.
    Attached Files
    17
    Sn00pys Terrain
    58.82%
    10
    Warpstorm Watercolor Terrain
    23.53%
    4
    Another terrain set (please post if selected)
    0.00%
    0
    None, the original Civ3 set is good enough.
    17.65%
    3
    Last edited by Switch; December 8, 2002, 15:57.
    I AM.CHRISTIAN

  • #2
    Version history:

    v.99a: Original Civ3 version for 1.29f, by ixnay
    v1.0: First PtW version, for 1.04f
    v1.01: fixes error in unit upgrade tree, disallowing most civs from using swordsmen/medieval infantry.
    All of these are compatible with PtW v1.04f and v1.14f. Untested with v1.01f (out-of-box version).
    Last edited by Switch; December 8, 2002, 16:02.
    I AM.CHRISTIAN

    Comment


    • #3
      Originally posted by Switch
      Gramphos, could you please move this to the Files forum please?
      Yes...I think so... I do still sho in the list of moderators of this forum right?
      Creator of the Civ3MultiTool

      Comment


      • #4
        Yes, it worked, just as in the days before I got to the military service, when I monitored these forums for new files every hour during my awake time.

        Oh well, I think I'm still doing an average job, but it could be better... But I have to focus on programming as well as this, I can't be a full time file mannager, because then I can't create any files myself, and my MT is in need of an updated version.
        Creator of the Civ3MultiTool

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        • #5
          Ah, thank you. This should help things a bit.
          I AM.CHRISTIAN

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          • #6
            No problem, just doing my job...

            ... but now adays it might take up to a week for a file to get moved. But I try to move files as fast a possible.

            Have you subnmitted it to the Directory yet?
            Creator of the Civ3MultiTool

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            • #7
              Well, yes and no. I submitted version 1.0, and it all works fine. However, now I've released a v1.01 (fixes some bugs), and it's on a new thread....And oddly enough I can't seem to edit the link in the directory. I click "Edit Links" or whatever, and the list is empty. I'm logged in, and the file was posted under my name, so I have no idea what happened
              I AM.CHRISTIAN

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              • #8
                Looks nice
                I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                Asher on molly bloom

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                • #9
                  Ok, now I know what happened. I didn't realize that link edits had to be approved, as well as adding links.

                  Franit: Thanks
                  I AM.CHRISTIAN

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                  • #10
                    If I have time after finals, I might be able to help some more. Though I won't have my computer with me over xmas break, so it's hard to say.

                    Comment


                    • #11
                      As PBEmail Version ?

                      Hi,

                      thx for the MOD but with more Human Players it is useless, because ONLY 8 Civilisations at the same time. So please could you adapt it to only 8 ! (Merge some Civilisations) hhhhmmm but than I think the map is too large, isn't it ?

                      THX

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                      • #12
                        Well, the scenario wasn't really made for MP, seeing as the majority of the civs are somewhat weak (eg, Ottomans.....look at their 3 or 4 cities). And it wouldn't work with any less civs, either.....there are only the basic 10, and they are all pretty improtant.
                        I AM.CHRISTIAN

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                        • #13
                          Ok, I've done some work on adding more book elements, however I don't think I'll release it until it's complete, as it could create unbalances....the current version, with only elemens included with Civ3 (just mainly renaming or attribute changes) is balanced.

                          1. Renamed Aztecs to Inca, changed adj/noun, city list, leaders, and civ leader.
                          2. Added Immobile Gun 0.0.1/20.20.1
                          I gave it bombard strength 20 (R.Artillery is 16), range 20 (maybe too strong, Stealth Bomber is 12). Requirements are Aluminum and Uranium (I assume it would require a pretty hefty power supply). Lethal Land Bombardment.
                          The techreq is Smart Weapons
                          3. Added Settler unit for Hondenosaunee, same as Settler, requires Nationalism (As their favoured gov't is Communism, and the tech would also sorta relate to them kicking out the colonizers).

                          What do you think?
                          I AM.CHRISTIAN

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                          • #14
                            seems kinda cool to me switch.
                            Thumbs up!
                            Señor Nuclearis Winterius the III,
                            Diplomat with the Voxians, and also
                            Señor Pablo Winterius, missionary Bishop and Archbishop of the Roleplay team

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                            • #15
                              thanks

                              *bump*

                              Now, where's iamjason? He had a lot of good ideas...and he had read the book too.
                              I AM.CHRISTIAN

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